27 lines
1.2 KiB
C#
27 lines
1.2 KiB
C#
using System;
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using System.Runtime.InteropServices;
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namespace Creaturelibbattling.Generated
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{
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internal static class ExperienceLibrary
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{
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/// <returns>const ExperienceLibrary *</returns>
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[DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_ExperienceLibrary_Construct")]
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internal static extern IntPtr Construct();
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/// <param name="p">const ExperienceLibrary *</param>
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/// <returns>void</returns>
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[DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_ExperienceLibrary_Destruct")]
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internal static extern void Destruct(IntPtr p);
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/// <param name="p">const ExperienceLibrary *</param>
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/// <param name="faintedMon">Creature *</param>
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/// <param name="opponents">Creature * *</param>
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/// <param name="opponentsCount">long unsigned int</param>
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/// <returns>unsigned char</returns>
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[DllImport("CreatureLibBattling", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_ExperienceLibrary_HandleExperienceGain")]
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internal static extern byte HandleExperienceGain(IntPtr p, IntPtr faintedMon, IntPtr opponents, ulong opponentsCount);
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}
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}
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