92 lines
4.8 KiB
C#
92 lines
4.8 KiB
C#
// AUTOMATICALLY GENERATED, DO NOT EDIT
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using System;
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using System.Runtime.InteropServices;
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namespace Creaturelib.Generated
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{
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internal static class BattleSide
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{
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/// <param name="index">unsigned char</param>
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/// <param name="battle">Battle *</param>
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/// <param name="creaturesPerSide">unsigned char</param>
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/// <returns>BattleSide *</returns>
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[DllImport("CreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_BattleSide_Construct")]
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internal static extern IntPtr Construct(byte index, IntPtr battle, byte creaturesPerSide);
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/// <param name="p">BattleSide *</param>
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/// <returns>void</returns>
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[DllImport("CreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_BattleSide_Destruct")]
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internal static extern void Destruct(IntPtr p);
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/// <param name="p">BattleSide *</param>
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/// <returns>bool</returns>
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[DllImport("CreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_BattleSide_AllChoicesSet")]
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internal static extern byte AllChoicesSet(IntPtr p);
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/// <param name="out">bool &</param>
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/// <param name="p">BattleSide *</param>
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/// <returns>unsigned char</returns>
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[DllImport("CreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_BattleSide_AllPossibleSlotsFilled")]
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internal static extern byte AllPossibleSlotsFilled(ref byte @out, IntPtr p);
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/// <param name="p">BattleSide *</param>
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/// <param name="choice">BaseTurnChoice *</param>
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/// <returns>unsigned char</returns>
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[DllImport("CreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_BattleSide_SetChoice")]
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internal static extern byte SetChoice(IntPtr p, IntPtr choice);
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/// <param name="p">BattleSide *</param>
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/// <returns>void</returns>
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[DllImport("CreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_BattleSide_ResetChoices")]
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internal static extern void ResetChoices(IntPtr p);
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/// <param name="p">BattleSide *</param>
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/// <param name="creature">Creature *</param>
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/// <param name="index">unsigned char</param>
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/// <returns>unsigned char</returns>
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[DllImport("CreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_BattleSide_SetCreature")]
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internal static extern byte SetCreature(IntPtr p, IntPtr creature, byte index);
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/// <param name="out">Creature * &</param>
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/// <param name="p">BattleSide *</param>
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/// <param name="index">unsigned char</param>
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/// <returns>unsigned char</returns>
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[DllImport("CreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_BattleSide_GetCreature")]
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internal static extern byte GetCreature(ref IntPtr @out, IntPtr p, byte index);
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/// <param name="p">BattleSide *</param>
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/// <returns>unsigned char</returns>
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[DllImport("CreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_BattleSide_GetSideIndex")]
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internal static extern byte GetSideIndex(IntPtr p);
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/// <param name="out">unsigned char &</param>
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/// <param name="p">BattleSide *</param>
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/// <param name="c">Creature *</param>
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/// <returns>unsigned char</returns>
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[DllImport("CreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_BattleSide_GetCreatureIndex")]
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internal static extern byte GetCreatureIndex(ref byte @out, IntPtr p, IntPtr c);
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/// <param name="p">BattleSide *</param>
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/// <param name="c">Creature *</param>
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/// <returns>unsigned char</returns>
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[DllImport("CreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_BattleSide_MarkSlotAsUnfillable")]
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internal static extern byte MarkSlotAsUnfillable(IntPtr p, IntPtr c);
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/// <param name="p">BattleSide *</param>
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/// <returns>bool</returns>
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[DllImport("CreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_BattleSide_IsDefeated")]
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internal static extern byte IsDefeated(IntPtr p);
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/// <param name="p">BattleSide *</param>
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/// <returns>bool</returns>
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[DllImport("CreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_BattleSide_HasFled")]
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internal static extern byte HasFled(IntPtr p);
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/// <param name="p">BattleSide *</param>
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/// <returns>void</returns>
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[DllImport("CreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_BattleSide_MarkAsFled")]
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internal static extern void MarkAsFled(IntPtr p);
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}
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}
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