Deukhoofd
|
e3f8e7e71c
|
Make PokemonParty an IReadOnlyList instead of IEnumerable
|
2022-05-15 13:12:02 +02:00 |
Deukhoofd
|
7807ee9676
|
Adds ScopedOwner class, that disposes owned values when garbage collected.
|
2021-01-15 16:53:32 +01:00 |
Deukhoofd
|
506f10b085
|
Adds switch and swap into event to party.
|
2020-10-31 16:13:10 +01:00 |
Deukhoofd
|
06e252dbac
|
Use full library names for Unity.
|
2020-10-17 18:16:00 +02:00 |
Deukhoofd
|
2ded1d3ceb
|
Cache pokemon in PokemonParty so they're not garbage collected.
|
2020-08-25 17:56:57 +02:00 |
Deukhoofd
|
b1f134c2a1
|
Clear array passed to PokemonParty to assert dominance and take ownership of it.
|
2020-08-24 19:52:14 +02:00 |
Deukhoofd
|
2c5f35c640
|
Use Constructor class in PointerArray
|
2020-08-24 18:33:04 +02:00 |
Deukhoofd
|
59a5ddf5da
|
Move constructing from pointer to Constructor class to easily handle inheritance.
|
2020-08-22 16:26:14 +02:00 |
Deukhoofd
|
01fcbc1935
|
Update CreatureLib
|
2020-08-22 15:45:50 +02:00 |
Deukhoofd
|
e4f8e46102
|
Additional functionality.
|
2020-08-10 19:13:17 +02:00 |
Deukhoofd
|
01e622c22c
|
Use fancy C# 8 Nullable Reference pattern.
|
2020-08-08 14:32:27 +02:00 |
Deukhoofd
|
00c5f51c55
|
Update to latest CreatureLib, more work on battle tests.
|
2020-07-31 14:19:21 +02:00 |
Deukhoofd
|
283825b355
|
Initial battle class tests.
|
2020-07-26 15:40:08 +02:00 |
Deukhoofd
|
d01e6a8df7
|
Support for PokemonParty.
|
2020-07-25 15:23:01 +02:00 |