Deukhoofd
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3a7edb2fc3
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Updates CreatureLib, implements support for ItemUseScript.
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2021-03-07 19:36:09 +01:00 |
Deukhoofd
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9f30f411cc
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Adds ChangeStatBoostEvent, fixes issue where ExecutingMove would create default LearnedMove, instead of potential inheritor.
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2021-01-31 12:48:02 +01:00 |
Deukhoofd
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ea4c9c6877
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Adds more events.
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2020-08-25 19:13:15 +02:00 |
Deukhoofd
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59a5ddf5da
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Move constructing from pointer to Constructor class to easily handle inheritance.
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2020-08-22 16:26:14 +02:00 |
Deukhoofd
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00cfd3c469
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Cleanup for EventData.
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2020-08-14 16:15:19 +02:00 |
Deukhoofd
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e08be5c013
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Implements more functionality.
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2020-08-11 21:48:41 +02:00 |
Deukhoofd
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01e622c22c
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Use fancy C# 8 Nullable Reference pattern.
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2020-08-08 14:32:27 +02:00 |
Deukhoofd
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1acd32b986
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Make event handler async, while preserving the order of incoming events.
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2020-08-07 20:28:38 +02:00 |
Deukhoofd
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90d5c2a16c
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Implements new events
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2020-08-07 12:41:02 +02:00 |
Deukhoofd
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b0dea8b6e7
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Support for battle event listeners.
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2020-08-04 17:32:20 +02:00 |
Deukhoofd
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00c5f51c55
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Update to latest CreatureLib, more work on battle tests.
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2020-07-31 14:19:21 +02:00 |
Deukhoofd
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d29aa60010
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Initial outline of battle class.
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2020-07-26 14:47:56 +02:00 |