Deukhoofd
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a90fb3e481
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Support for getting the last turn time.
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2020-08-30 13:50:19 +02:00 |
Deukhoofd
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2c5f35c640
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Use Constructor class in PointerArray
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2020-08-24 18:33:04 +02:00 |
Deukhoofd
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f74f29daef
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Make it possible to inherit from BattleBuilder.
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2020-08-22 16:49:31 +02:00 |
Deukhoofd
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59a5ddf5da
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Move constructing from pointer to Constructor class to easily handle inheritance.
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2020-08-22 16:26:14 +02:00 |
Deukhoofd
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2187221a17
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Additional support for ExecutingMove
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2020-08-22 14:45:13 +02:00 |
Deukhoofd
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59fbe5edaa
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Wrapper for BattleSide functions.
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2020-08-22 14:20:08 +02:00 |
Deukhoofd
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743c63a99c
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Several fixes and improvements.
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2020-08-17 18:51:07 +02:00 |
Deukhoofd
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e08be5c013
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Implements more functionality.
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2020-08-11 21:48:41 +02:00 |
Deukhoofd
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cecb1e9a83
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Remove public empty constructors for pointer arrays, implements basic evolutions.
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2020-08-08 15:24:14 +02:00 |
Deukhoofd
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01e622c22c
|
Use fancy C# 8 Nullable Reference pattern.
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2020-08-08 14:32:27 +02:00 |
Deukhoofd
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26f8722fee
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Implements additional functionality for Pokemon class, such as Status and helper function to restore PP.
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2020-08-08 12:43:09 +02:00 |
Deukhoofd
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1acd32b986
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Make event handler async, while preserving the order of incoming events.
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2020-08-07 20:28:38 +02:00 |
Deukhoofd
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b0dea8b6e7
|
Support for battle event listeners.
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2020-08-04 17:32:20 +02:00 |
Deukhoofd
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00c5f51c55
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Update to latest CreatureLib, more work on battle tests.
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2020-07-31 14:19:21 +02:00 |
Deukhoofd
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283825b355
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Initial battle class tests.
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2020-07-26 15:40:08 +02:00 |
Deukhoofd
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d29aa60010
|
Initial outline of battle class.
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2020-07-26 14:47:56 +02:00 |