Deukhoofd
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7807ee9676
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Adds ScopedOwner class, that disposes owned values when garbage collected.
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2021-01-15 16:53:32 +01:00 |
Deukhoofd
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06e252dbac
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Use full library names for Unity.
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2020-10-17 18:16:00 +02:00 |
Deukhoofd
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a2cf693bbd
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Fixed bug with libraries returning some values twice in GetEnumerator, move more over to Constructor class.
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2020-08-22 16:42:56 +02:00 |
Deukhoofd
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cecb1e9a83
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Remove public empty constructors for pointer arrays, implements basic evolutions.
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2020-08-08 15:24:14 +02:00 |
Deukhoofd
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01e622c22c
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Use fancy C# 8 Nullable Reference pattern.
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2020-08-08 14:32:27 +02:00 |
Deukhoofd
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e0f4a38309
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Rework constructors to remove the Create pattern.
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2020-08-08 13:57:54 +02:00 |
Deukhoofd
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00c5f51c55
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Update to latest CreatureLib, more work on battle tests.
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2020-07-31 14:19:21 +02:00 |
Deukhoofd
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34c64d6b68
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Adds new NativePtrArray class to deal with native arrays easier.
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2020-07-25 12:52:18 +02:00 |
Deukhoofd
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049eb480c0
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Initial work on battle side.
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2020-07-18 16:49:11 +02:00 |