Updates native libraries
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continuous-integration/drone/push Build is passing
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@ -35,7 +35,7 @@ namespace Creaturelib.Generated
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_AttackTurnChoice_GetPriority")]
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_AttackTurnChoice_GetPriority")]
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internal static extern byte GetPriority(ref sbyte @out, IntPtr p);
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internal static extern byte GetPriority(ref sbyte @out, IntPtr p);
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/// <param name="p">const AttackTurnChoice *</param>
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/// <param name="p">AttackTurnChoice *</param>
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/// <returns>BattleScript *</returns>
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/// <returns>BattleScript *</returns>
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_AttackTurnChoice_GetAttackScript")]
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_AttackTurnChoice_GetAttackScript")]
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internal static extern IntPtr GetAttackScript(IntPtr p);
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internal static extern IntPtr GetAttackScript(IntPtr p);
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@ -101,7 +101,7 @@ namespace Creaturelib.Generated
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Creature_HasHeldItemWithHash")]
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Creature_HasHeldItemWithHash")]
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internal static extern byte HasHeldItemWithHash(IntPtr p, uint hash);
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internal static extern byte HasHeldItemWithHash(IntPtr p, uint hash);
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/// <param name="p">const Creature *</param>
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/// <param name="p">Creature *</param>
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/// <returns>const Item *</returns>
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/// <returns>const Item *</returns>
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Creature_GetHeldItem")]
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Creature_GetHeldItem")]
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internal static extern IntPtr GetHeldItem(IntPtr p);
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internal static extern IntPtr GetHeldItem(IntPtr p);
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@ -129,12 +129,12 @@ namespace Creaturelib.Generated
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Creature_GetCurrentHealth")]
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Creature_GetCurrentHealth")]
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internal static extern uint GetCurrentHealth(IntPtr p);
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internal static extern uint GetCurrentHealth(IntPtr p);
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/// <param name="p">const Creature *</param>
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/// <param name="p">Creature *</param>
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/// <returns>Battle *</returns>
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/// <returns>Battle *</returns>
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Creature_GetBattle")]
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Creature_GetBattle")]
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internal static extern IntPtr GetBattle(IntPtr p);
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internal static extern IntPtr GetBattle(IntPtr p);
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/// <param name="p">const Creature *</param>
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/// <param name="p">Creature *</param>
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/// <returns>BattleSide *</returns>
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/// <returns>BattleSide *</returns>
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Creature_GetBattleSide")]
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Creature_GetBattleSide")]
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internal static extern IntPtr GetBattleSide(IntPtr p);
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internal static extern IntPtr GetBattleSide(IntPtr p);
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@ -280,12 +280,12 @@ namespace Creaturelib.Generated
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Creature_HasAttack")]
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Creature_HasAttack")]
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internal static extern byte HasAttack(IntPtr p, IntPtr scriptName);
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internal static extern byte HasAttack(IntPtr p, IntPtr scriptName);
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/// <param name="p">const Creature *</param>
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/// <param name="p">Creature *</param>
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/// <returns>const CreatureSpecies *</returns>
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/// <returns>const CreatureSpecies *</returns>
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Creature_GetDisplaySpecies")]
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Creature_GetDisplaySpecies")]
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internal static extern IntPtr GetDisplaySpecies(IntPtr p);
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internal static extern IntPtr GetDisplaySpecies(IntPtr p);
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/// <param name="p">const Creature *</param>
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/// <param name="p">Creature *</param>
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/// <returns>const SpeciesVariant *</returns>
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/// <returns>const SpeciesVariant *</returns>
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Creature_GetDisplayVariant")]
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Creature_GetDisplayVariant")]
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internal static extern IntPtr GetDisplayVariant(IntPtr p);
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internal static extern IntPtr GetDisplayVariant(IntPtr p);
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@ -17,7 +17,7 @@ namespace Creaturelib.Generated
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_SwitchTurnChoice_Destruct")]
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_SwitchTurnChoice_Destruct")]
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internal static extern void Destruct(IntPtr p);
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internal static extern void Destruct(IntPtr p);
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/// <param name="p">const SwitchTurnChoice *</param>
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/// <param name="p">SwitchTurnChoice *</param>
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/// <returns>Creature *</returns>
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/// <returns>Creature *</returns>
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_SwitchTurnChoice_GetNewCreature")]
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_SwitchTurnChoice_GetNewCreature")]
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internal static extern IntPtr GetNewCreature(IntPtr p);
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internal static extern IntPtr GetNewCreature(IntPtr p);
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