Updates native libraries
continuous-integration/drone/push Build is passing Details

This commit is contained in:
Deukhoofd 2022-05-15 13:12:11 +02:00
parent e3f8e7e71c
commit 4121501a9b
Signed by: Deukhoofd
GPG Key ID: F63E044490819F6F
13 changed files with 25 additions and 25 deletions

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@ -35,7 +35,7 @@ namespace Creaturelib.Generated
[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_AttackTurnChoice_GetPriority")] [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_AttackTurnChoice_GetPriority")]
internal static extern byte GetPriority(ref sbyte @out, IntPtr p); internal static extern byte GetPriority(ref sbyte @out, IntPtr p);
/// <param name="p">const AttackTurnChoice *</param> /// <param name="p">AttackTurnChoice *</param>
/// <returns>BattleScript *</returns> /// <returns>BattleScript *</returns>
[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_AttackTurnChoice_GetAttackScript")] [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_AttackTurnChoice_GetAttackScript")]
internal static extern IntPtr GetAttackScript(IntPtr p); internal static extern IntPtr GetAttackScript(IntPtr p);

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@ -101,7 +101,7 @@ namespace Creaturelib.Generated
[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Creature_HasHeldItemWithHash")] [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Creature_HasHeldItemWithHash")]
internal static extern byte HasHeldItemWithHash(IntPtr p, uint hash); internal static extern byte HasHeldItemWithHash(IntPtr p, uint hash);
/// <param name="p">const Creature *</param> /// <param name="p">Creature *</param>
/// <returns>const Item *</returns> /// <returns>const Item *</returns>
[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Creature_GetHeldItem")] [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Creature_GetHeldItem")]
internal static extern IntPtr GetHeldItem(IntPtr p); internal static extern IntPtr GetHeldItem(IntPtr p);
@ -129,12 +129,12 @@ namespace Creaturelib.Generated
[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Creature_GetCurrentHealth")] [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Creature_GetCurrentHealth")]
internal static extern uint GetCurrentHealth(IntPtr p); internal static extern uint GetCurrentHealth(IntPtr p);
/// <param name="p">const Creature *</param> /// <param name="p">Creature *</param>
/// <returns>Battle *</returns> /// <returns>Battle *</returns>
[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Creature_GetBattle")] [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Creature_GetBattle")]
internal static extern IntPtr GetBattle(IntPtr p); internal static extern IntPtr GetBattle(IntPtr p);
/// <param name="p">const Creature *</param> /// <param name="p">Creature *</param>
/// <returns>BattleSide *</returns> /// <returns>BattleSide *</returns>
[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Creature_GetBattleSide")] [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Creature_GetBattleSide")]
internal static extern IntPtr GetBattleSide(IntPtr p); internal static extern IntPtr GetBattleSide(IntPtr p);
@ -280,12 +280,12 @@ namespace Creaturelib.Generated
[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Creature_HasAttack")] [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Creature_HasAttack")]
internal static extern byte HasAttack(IntPtr p, IntPtr scriptName); internal static extern byte HasAttack(IntPtr p, IntPtr scriptName);
/// <param name="p">const Creature *</param> /// <param name="p">Creature *</param>
/// <returns>const CreatureSpecies *</returns> /// <returns>const CreatureSpecies *</returns>
[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Creature_GetDisplaySpecies")] [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Creature_GetDisplaySpecies")]
internal static extern IntPtr GetDisplaySpecies(IntPtr p); internal static extern IntPtr GetDisplaySpecies(IntPtr p);
/// <param name="p">const Creature *</param> /// <param name="p">Creature *</param>
/// <returns>const SpeciesVariant *</returns> /// <returns>const SpeciesVariant *</returns>
[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Creature_GetDisplayVariant")] [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_Creature_GetDisplayVariant")]
internal static extern IntPtr GetDisplayVariant(IntPtr p); internal static extern IntPtr GetDisplayVariant(IntPtr p);

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@ -17,7 +17,7 @@ namespace Creaturelib.Generated
[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_SwitchTurnChoice_Destruct")] [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_SwitchTurnChoice_Destruct")]
internal static extern void Destruct(IntPtr p); internal static extern void Destruct(IntPtr p);
/// <param name="p">const SwitchTurnChoice *</param> /// <param name="p">SwitchTurnChoice *</param>
/// <returns>Creature *</returns> /// <returns>Creature *</returns>
[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_SwitchTurnChoice_GetNewCreature")] [DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_SwitchTurnChoice_GetNewCreature")]
internal static extern IntPtr GetNewCreature(IntPtr p); internal static extern IntPtr GetNewCreature(IntPtr p);

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