Make event handler async, while preserving the order of incoming events.
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@@ -1,5 +1,6 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using PkmnLibSharp.Battling;
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using PkmnLibSharp.Battling.ChoiceTurn;
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@@ -94,6 +95,7 @@ namespace PkmnLibSharpTests.Battling.BattleTests
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battle.RegisterEventListener(new BattleEventListener(evt =>
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{
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evts.Add(evt);
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return Task.CompletedTask;
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}));
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battle.SwitchPokemon(0, 0, p1.GetAtIndex(0));
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