Use full library names for Unity.

This commit is contained in:
2020-10-17 18:16:00 +02:00
parent 0a2ce2d6e4
commit 06e252dbac
90 changed files with 584 additions and 570 deletions

View File

@@ -7,12 +7,12 @@ namespace Pkmnlib.Generated
internal static class StatCalculator
{
/// <returns>StatCalculator *</returns>
[DllImport("pkmnLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "PkmnLib_StatCalculator_Construct")]
[DllImport("libpkmnLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "PkmnLib_StatCalculator_Construct")]
internal static extern IntPtr Construct();
/// <param name="p">StatCalculator *</param>
/// <returns>void</returns>
[DllImport("pkmnLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "PkmnLib_StatCalculator_Destruct")]
[DllImport("libpkmnLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "PkmnLib_StatCalculator_Destruct")]
internal static extern void Destruct(IntPtr p);
}