Use full library names for Unity.
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@@ -8,37 +8,37 @@ namespace Creaturelib.Generated
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{
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/// <param name="size">long unsigned int</param>
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/// <returns>CreatureParty *</returns>
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[DllImport("CreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_CreatureParty_ConstructWithSize")]
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_CreatureParty_ConstructWithSize")]
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internal static extern IntPtr ConstructWithSize(ulong size);
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/// <param name="creatures">Creature * *</param>
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/// <param name="size">long unsigned int</param>
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/// <returns>CreatureParty *</returns>
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[DllImport("CreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_CreatureParty_ConstructFromArray")]
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_CreatureParty_ConstructFromArray")]
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internal static extern IntPtr ConstructFromArray(IntPtr creatures, ulong size);
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/// <param name="p">const CreatureParty *</param>
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/// <returns>void</returns>
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[DllImport("CreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_CreatureParty_Destruct")]
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_CreatureParty_Destruct")]
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internal static extern void Destruct(IntPtr p);
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/// <param name="out">Creature * &</param>
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/// <param name="p">const CreatureParty *</param>
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/// <param name="index">long unsigned int</param>
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/// <returns>unsigned char</returns>
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[DllImport("CreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_CreatureParty_GetAtIndex")]
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_CreatureParty_GetAtIndex")]
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internal static extern byte GetAtIndex(ref IntPtr @out, IntPtr p, ulong index);
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/// <param name="p">CreatureParty *</param>
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/// <param name="a">long unsigned int</param>
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/// <param name="b">long unsigned int</param>
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/// <returns>unsigned char</returns>
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[DllImport("CreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_CreatureParty_Switch")]
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_CreatureParty_Switch")]
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internal static extern byte Switch(IntPtr p, ulong a, ulong b);
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/// <param name="p">CreatureParty *</param>
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/// <returns>unsigned char</returns>
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[DllImport("CreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_CreatureParty_PackParty")]
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_CreatureParty_PackParty")]
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internal static extern byte PackParty(IntPtr p);
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/// <param name="out">Creature * &</param>
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@@ -46,22 +46,22 @@ namespace Creaturelib.Generated
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/// <param name="index">long unsigned int</param>
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/// <param name="creature">Creature *</param>
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/// <returns>unsigned char</returns>
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[DllImport("CreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_CreatureParty_SwapInto")]
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_CreatureParty_SwapInto")]
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internal static extern byte SwapInto(ref IntPtr @out, IntPtr p, ulong index, IntPtr creature);
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/// <param name="p">const CreatureParty *</param>
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/// <returns>bool</returns>
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[DllImport("CreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_CreatureParty_HasAvailableCreatures")]
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_CreatureParty_HasAvailableCreatures")]
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internal static extern byte HasAvailableCreatures(IntPtr p);
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/// <param name="p">const CreatureParty *</param>
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/// <returns>long unsigned int</returns>
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[DllImport("CreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_CreatureParty_GetLength")]
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_CreatureParty_GetLength")]
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internal static extern ulong GetLength(IntPtr p);
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/// <param name="p">CreatureParty *</param>
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/// <returns>const Creature * *</returns>
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[DllImport("CreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_CreatureParty_GetParty")]
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[DllImport("libCreatureLib", CallingConvention = CallingConvention.Cdecl, EntryPoint= "CreatureLib_CreatureParty_GetParty")]
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internal static extern IntPtr GetParty(IntPtr p);
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}
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