Update to latest CreatureLib, more work on battle tests.
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@@ -1,5 +1,6 @@
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using NUnit.Framework;
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using PkmnLibSharp.Battling;
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using PkmnLibSharp.Battling.ChoiceTurn;
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namespace PkmnLibSharpTests.Battling.BattleTests
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{
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@@ -21,7 +22,10 @@ namespace PkmnLibSharpTests.Battling.BattleTests
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private static PokemonParty BuildTestParty(BattleLibrary lib)
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{
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var party = new PokemonParty();
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party.SwapInto(0, new PokemonBuilder(lib, "testSpecies", 50).Build());
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party.SwapInto(0,
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new PokemonBuilder(lib, "testSpecies", 50)
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.LearnMove("testMove", MoveLearnMethod.Unknown)
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.Build());
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return party;
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}
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@@ -29,17 +33,42 @@ namespace PkmnLibSharpTests.Battling.BattleTests
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public void InitializeBattleWithParties()
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{
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var lib = BattleLibraryHelper.GetLibrary();
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var p1 = BuildTestParty(lib);
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var p2 = BuildTestParty(lib);
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var battle =
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new BattleBuilder(lib, true, 2, 1)
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.WithPartyOnPositions(BuildTestParty(lib), new BattlePosition(0, 0))
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.WithPartyOnPositions(BuildTestParty(lib), new BattlePosition(1, 0))
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.WithPartyOnPositions(p1, new BattlePosition(0, 0))
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.WithPartyOnPositions(p2, new BattlePosition(1, 0))
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.Build();
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Assert.AreEqual(lib, battle.Library);
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Assert.AreEqual(true, battle.CanFlee);
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Assert.AreEqual(2, battle.SidesCount);
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Assert.AreEqual(false, battle.HasEnded);
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Assert.AreEqual(2, battle.PartiesCount);
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Assert.AreEqual(p1, battle.Parties[0].Party);
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Assert.AreEqual(p2, battle.Parties[1].Party);
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battle.Dispose();
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}
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[Test]
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public void RunTurn()
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{
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var lib = BattleLibraryHelper.GetLibrary();
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var p1 = BuildTestParty(lib);
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var p2 = BuildTestParty(lib);
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var battle =
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new BattleBuilder(lib, true, 2, 1)
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.WithPartyOnPositions(p1, new BattlePosition(0, 0))
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.WithPartyOnPositions(p2, new BattlePosition(1, 0))
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.Build();
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battle.SwitchPokemon(0, 0, p1.GetAtIndex(0));
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battle.SwitchPokemon(1, 0, p2.GetAtIndex(0));
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var moveTurn1 = new MoveTurnChoice(p1.GetAtIndex(0), p1.GetAtIndex(0).Moves[0], 1, 0 );
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var moveTurn2 = new MoveTurnChoice(p2.GetAtIndex(0), p2.GetAtIndex(0).Moves[0], 0, 0 );
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Assert.That(battle.TrySetChoice(moveTurn1));
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Assert.That(battle.TrySetChoice(moveTurn2));
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battle.Dispose();
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}
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}
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}
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