32 lines
1003 B
C#
32 lines
1003 B
C#
using PkmnLib.Static.Moves;
|
|
|
|
namespace PkmnLib.Plugin.Gen7.Scripts.Side;
|
|
|
|
[Script(ScriptCategory.Side, "light_screen")]
|
|
public class LightScreenEffect(int turns) : Script
|
|
{
|
|
private int _turns = turns;
|
|
|
|
/// <inheritdoc />
|
|
public override void ChangeIncomingMoveDamage(IExecutingMove move, IPokemon target, byte hit, ref uint damage)
|
|
{
|
|
if (move.UseMove.Category != MoveCategory.Special ||
|
|
// Critical hits are not affected by the barrier
|
|
move.GetHitData(target, hit).IsCritical)
|
|
return;
|
|
var battleData = target.BattleData;
|
|
// If not a 1v1 battle, damage reduction is only 1/3rd.
|
|
if (battleData?.Battle.PositionsPerSide > 1)
|
|
damage = (uint)(damage * (2.0f / 3.0f));
|
|
else
|
|
damage = (uint)(damage * 0.5f);
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override void OnEndTurn(IScriptSource owner, IBattle battle)
|
|
{
|
|
_turns -= 1;
|
|
if (_turns <= 0)
|
|
RemoveSelf();
|
|
}
|
|
} |