25 lines
977 B
C#
25 lines
977 B
C#
namespace PkmnLib.Plugin.Gen7.Scripts.Abilities;
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/// <summary>
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/// Primordial Sea is an ability that creates heavy rain when the Pokémon enters battle and prevents Fire-type moves from being used.
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///
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/// <see href="https://bulbapedia.bulbagarden.net/wiki/Primordial_Sea_(Ability)">Bulbapedia - Primordial Sea</see>
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/// </summary>
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[Script(ScriptCategory.Ability, "primordial_sea")]
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public class PrimordialSeaAbility : Script
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{
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/// <inheritdoc />
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public override void OnSwitchIn(IPokemon pokemon, byte position)
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{
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var battle = pokemon.BattleData?.Battle;
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if (battle == null)
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return;
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battle.SetWeather(ScriptUtils.ResolveName<Weather.PrimordialSea>(), -1);
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if (battle.WeatherName == ScriptUtils.ResolveName<Weather.PrimordialSea>())
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{
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((Weather.PrimordialSea)battle.WeatherScript.Script!).MarkAsPlaced(pokemon);
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battle.EventHook.Invoke(new AbilityTriggerEvent(pokemon));
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}
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}
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} |