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PkmnLib.NET/Plugins/PkmnLib.Plugin.Gen7/Scripts/Abilities/Illusion.cs

52 lines
1.8 KiB
C#

namespace PkmnLib.Plugin.Gen7.Scripts.Abilities;
/// <summary>
/// Illusion is an ability that disguises the Pokémon as the last non-fainted Pokémon in the party until it takes damage.
///
/// <see href="https://bulbapedia.bulbagarden.net/wiki/Illusion_(Ability)">Bulbapedia - Illusion</see>
/// </summary>
[Script(ScriptCategory.Ability, "illusion")]
public class Illusion : Script, IScriptOnIncomingHit, IScriptOnSwitchIn
{
private IBattlePokemon? _pokemon;
/// <inheritdoc />
public override void OnAddedToParent(IScriptSource source)
{
if (source is not IBattlePokemon pokemon)
throw new InvalidOperationException("Illusion can only be added to a Pokemon script source.");
_pokemon = pokemon;
}
/// <inheritdoc />
public void OnSwitchIn(IBattlePokemon pokemon, byte position)
{
var lastNonFaintedPokemon = pokemon.Battle.Parties.FirstOrDefault(p => p.BattlePokemon.Contains(pokemon))
?.BattlePokemon.WhereNotNull().FirstOrDefault(x => x.IsUsable);
if (lastNonFaintedPokemon is null || lastNonFaintedPokemon == pokemon)
return;
pokemon.SetDisplaySpecies(lastNonFaintedPokemon.Species, lastNonFaintedPokemon.Form);
}
/// <inheritdoc />
public override void OnRemove()
{
if (_pokemon is null)
return;
_pokemon.SetDisplaySpecies(null, null);
_pokemon.Battle.EventHook.Invoke(new AbilityTriggerEvent(_pokemon));
}
/// <inheritdoc />
public void OnIncomingHit(IExecutingMove move, IBattlePokemon target, byte hit)
{
if (_pokemon?.Battle is null)
return;
// Remove the illusion when the Pokémon takes damage
_pokemon.SetDisplaySpecies(null, null);
_pokemon.Battle.EventHook.Invoke(new AbilityTriggerEvent(_pokemon));
}
}