Files
PkmnLib.NET/Plugins/PkmnLib.Plugin.Gen7.Tests/Scripts/Moves/GenesisSupernovaTests.cs

45 lines
1.5 KiB
C#

using PkmnLib.Dynamic.Models;
using PkmnLib.Dynamic.ScriptHandling.Registry;
using PkmnLib.Plugin.Gen7.Scripts.Moves;
using PsychicTerrainScript = PkmnLib.Plugin.Gen7.Scripts.Terrain.PsychicTerrain;
namespace PkmnLib.Plugin.Gen7.Tests.Scripts.Moves;
/// <summary>
/// Tests for the <see cref="GenesisSupernova"/> move script.
/// Gen VII Bulbapedia behavior: "Genesis Supernova deals damage and causes the battlefield to become
/// Psychic Terrain for five turns."
/// </summary>
public class GenesisSupernovaTests
{
private static (GenesisSupernova script, IExecutingMove move, IBattle battle) CreateTestSetup()
{
var script = new GenesisSupernova();
var move = Substitute.For<IExecutingMove>();
var battle = Substitute.For<IBattle>();
var user = Substitute.For<IBattlePokemon>();
move.User.Returns(user);
user.Battle.Returns(battle);
return (script, move, battle);
}
/// <summary>
/// Bulbapedia: Genesis Supernova "causes the battlefield to become Psychic Terrain" — the move sets
/// the battle's terrain to the <see cref="PsychicTerrainScript"/> terrain script.
/// </summary>
[Test]
public void OnSecondaryEffect_SetsPsychicTerrainOnBattle()
{
// Arrange
var (script, move, battle) = CreateTestSetup();
// Act
script.OnSecondaryEffect(move, Substitute.For<IBattlePokemon>(), 0);
// Assert
battle.Received(1).SetTerrain(ScriptUtils.ResolveName<PsychicTerrainScript>());
}
}