176 lines
7.2 KiB
C#
176 lines
7.2 KiB
C#
using PkmnLib.Dynamic.Libraries;
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using PkmnLib.Dynamic.Models;
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using PkmnLib.Dynamic.ScriptHandling;
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using PkmnLib.Plugin.Gen7.Scripts.Battle;
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using PkmnLib.Plugin.Gen7.Scripts.Moves;
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using PkmnLib.Static;
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using PkmnLib.Static.Libraries;
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using PkmnLib.Static.Species;
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using PkmnLib.Static.Utils;
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namespace PkmnLib.Plugin.Gen7.Tests.Scripts.Moves;
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/// <summary>
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/// Tests for the <see cref="MultiAttack"/> move script.
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/// Gen VII Bulbapedia behavior: "The type of Multi-Attack depends on the type of memory held by the user,
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/// being Normal-type if there is no held memory."
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/// </summary>
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public class MultiAttackTests
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{
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public record TestCaseData(string? ItemName, string ExpectedTypeName)
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{
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public override string ToString() => $"MultiAttack {ItemName ?? "None"} => {ExpectedTypeName}";
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}
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public static IEnumerable<Func<TestCaseData>> ChangeMoveTypeData()
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{
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yield return () => new TestCaseData("bug_memory", "bug");
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yield return () => new TestCaseData("dark_memory", "dark");
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yield return () => new TestCaseData("dragon_memory", "dragon");
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yield return () => new TestCaseData("electric_memory", "electric");
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yield return () => new TestCaseData("fairy_memory", "fairy");
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yield return () => new TestCaseData("fighting_memory", "fighting");
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yield return () => new TestCaseData("fire_memory", "fire");
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yield return () => new TestCaseData("flying_memory", "flying");
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yield return () => new TestCaseData("ghost_memory", "ghost");
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yield return () => new TestCaseData("grass_memory", "grass");
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yield return () => new TestCaseData("ground_memory", "ground");
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yield return () => new TestCaseData("ice_memory", "ice");
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yield return () => new TestCaseData("poison_memory", "poison");
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yield return () => new TestCaseData("psychic_memory", "psychic");
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yield return () => new TestCaseData("rock_memory", "rock");
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yield return () => new TestCaseData("steel_memory", "steel");
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yield return () => new TestCaseData("water_memory", "water");
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yield return () => new TestCaseData("something_random", "normal");
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yield return () => new TestCaseData(null, "normal");
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}
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[Test, MethodDataSource(nameof(ChangeMoveTypeData))]
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public async Task ChangeMoveType_UserHoldingMemoryItem_ChangeMoveType(TestCaseData test)
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{
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var typeLibrary = new TypeLibrary();
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typeLibrary.RegisterType("normal");
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typeLibrary.RegisterType("fighting");
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typeLibrary.RegisterType("flying");
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typeLibrary.RegisterType("poison");
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typeLibrary.RegisterType("ground");
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typeLibrary.RegisterType("rock");
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typeLibrary.RegisterType("bug");
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typeLibrary.RegisterType("ghost");
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typeLibrary.RegisterType("steel");
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typeLibrary.RegisterType("fire");
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typeLibrary.RegisterType("water");
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typeLibrary.RegisterType("grass");
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typeLibrary.RegisterType("electric");
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typeLibrary.RegisterType("psychic");
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typeLibrary.RegisterType("ice");
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typeLibrary.RegisterType("dragon");
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typeLibrary.RegisterType("dark");
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typeLibrary.RegisterType("fairy");
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// Arrange
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var move = Substitute.For<IExecutingMove>();
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var target = Substitute.For<IPokemon>();
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var user = Substitute.For<IPokemon>();
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TypeIdentifier? typeIdentifier = new TypeIdentifier(1, "Normal");
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var dynamicLibrary = Substitute.For<IDynamicLibrary>();
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var staticLibrary = Substitute.For<IStaticLibrary>();
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var item = Substitute.For<IItem>();
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user.Library.Returns(dynamicLibrary);
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dynamicLibrary.StaticLibrary.Returns(staticLibrary);
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staticLibrary.Types.Returns(typeLibrary);
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if (test.ItemName != null)
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item.Name.Returns(new StringKey(test.ItemName));
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move.User.Returns(user);
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if (test.ItemName != null)
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user.HeldItem.Returns(item);
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else
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user.HeldItem.Returns((IItem?)null);
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var multiAttack = new MultiAttack();
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// Act
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multiAttack.ChangeMoveType(move, target, 0, ref typeIdentifier);
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// Assert
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await Assert.That(typeIdentifier!.Value.Name.ToString()).IsEqualTo(test.ExpectedTypeName);
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}
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/// <summary>
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/// Creates a mocked executing move whose user holds a fire_memory, with a type library that knows both
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/// "normal" and "fire".
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/// </summary>
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private static (IExecutingMove move, IPokemon user) CreateMemoryHolderSetup()
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{
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var typeLibrary = new TypeLibrary();
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typeLibrary.RegisterType("normal");
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typeLibrary.RegisterType("fire");
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var move = Substitute.For<IExecutingMove>();
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var user = Substitute.For<IPokemon>();
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var dynamicLibrary = Substitute.For<IDynamicLibrary>();
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var staticLibrary = Substitute.For<IStaticLibrary>();
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var item = Substitute.For<IItem>();
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user.Library.Returns(dynamicLibrary);
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dynamicLibrary.StaticLibrary.Returns(staticLibrary);
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staticLibrary.Types.Returns(typeLibrary);
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item.Name.Returns(new StringKey("fire_memory"));
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user.HeldItem.Returns(item);
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move.User.Returns(user);
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return (move, user);
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}
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/// <summary>
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/// Bulbapedia: "If the user has Klutz, or if Magic Room is in effect, Multi-Attack's type will always be
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/// Normal regardless of the memory held." A Klutz user holding a fire_memory still uses a Normal-type
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/// Multi-Attack.
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/// </summary>
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[Test]
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public async Task ChangeMoveType_UserHasKlutz_MoveTypeStaysNormal()
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{
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// Arrange
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var (move, user) = CreateMemoryHolderSetup();
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var klutz = Substitute.For<IAbility>();
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klutz.Name.Returns(new StringKey("klutz"));
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user.ActiveAbility.Returns(klutz);
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TypeIdentifier? typeIdentifier = new TypeIdentifier(1, "normal");
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var multiAttack = new MultiAttack();
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// Act
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multiAttack.ChangeMoveType(move, Substitute.For<IPokemon>(), 0, ref typeIdentifier);
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// Assert
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await Assert.That(typeIdentifier!.Value.Name.ToString()).IsEqualTo("normal");
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}
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/// <summary>
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/// Bulbapedia: "If the user has Klutz, or if Magic Room is in effect, Multi-Attack's type will always be
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/// Normal regardless of the memory held." While the <see cref="MagicRoomEffect"/> is on the battle, a held
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/// fire_memory does not change Multi-Attack's type.
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/// </summary>
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[Test]
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public async Task ChangeMoveType_MagicRoomInEffect_MoveTypeStaysNormal()
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{
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// Arrange
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var (move, _) = CreateMemoryHolderSetup();
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var battle = Substitute.For<IBattle>();
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battle.GetScripts().Returns(_ => new ScriptIterator(Array.Empty<IEnumerable<ScriptContainer>>()));
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IScriptSet battleVolatile = new ScriptSet(battle);
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battleVolatile.Add(new MagicRoomEffect());
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battle.Volatile.Returns(battleVolatile);
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move.Battle.Returns(battle);
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TypeIdentifier? typeIdentifier = new TypeIdentifier(1, "normal");
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var multiAttack = new MultiAttack();
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// Act
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multiAttack.ChangeMoveType(move, Substitute.For<IPokemon>(), 0, ref typeIdentifier);
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// Assert
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await Assert.That(typeIdentifier!.Value.Name.ToString()).IsEqualTo("normal");
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}
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} |