202 lines
7.4 KiB
C#
202 lines
7.4 KiB
C#
using PkmnLib.Dynamic.Models;
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using PkmnLib.Dynamic.ScriptHandling;
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using PkmnLib.Dynamic.ScriptHandling.Registry;
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using PkmnLib.Plugin.Gen7.Scripts.Moves;
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using PkmnLib.Plugin.Gen7.Scripts.Side;
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using PkmnLib.Static.Moves;
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namespace PkmnLib.Plugin.Gen7.Tests.Scripts.Moves;
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/// <summary>
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/// Tests for the <see cref="MatBlock"/> move script and the <see cref="MatBlockEffect"/> it applies.
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/// Gen VII Bulbapedia behavior: "Mat Block protects all Pokémon on the user's side of the field from any
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/// physical or special moves for that turn."
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/// </summary>
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public class MatBlockTests
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{
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private static (MatBlock script, IExecutingMove move, IPokemon target, IHitData hitData, IScriptSet sideVolatile)
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CreateTestSetup(uint switchInTurn, uint currentTurn)
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{
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var script = new MatBlock();
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var side = Substitute.For<IBattleSide>();
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// Use a real script set so the side script added by Mat Block can be inspected afterwards.
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var sideVolatile = new ScriptSet(side);
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side.VolatileScripts.Returns(sideVolatile);
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side.GetScripts().Returns(_ => new ScriptIterator(new List<IEnumerable<ScriptContainer>>()));
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var battle = Substitute.For<IBattle>();
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battle.CurrentTurnNumber.Returns(currentTurn);
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var battleData = Substitute.For<IPokemonBattleData>();
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battleData.Battle.Returns(battle);
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battleData.BattleSide.Returns(side);
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battleData.SwitchInTurn.Returns(switchInTurn);
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var user = Substitute.For<IPokemon>();
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user.BattleData.Returns(battleData);
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var move = Substitute.For<IExecutingMove>();
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move.User.Returns(user);
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var target = Substitute.For<IPokemon>();
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var hitData = Substitute.For<IHitData>();
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move.GetHitData(target, 0).Returns(hitData);
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return (script, move, target, hitData, sideVolatile);
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}
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private static IExecutingMove CreateExecutingMoveOfCategory(MoveCategory category)
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{
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var useMove = Substitute.For<IMoveData>();
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useMove.Category.Returns(category);
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var move = Substitute.For<IExecutingMove>();
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move.UseMove.Returns(useMove);
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return move;
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}
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/// <summary>
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/// Bulbapedia: "Mat Block protects all Pokémon on the user's side of the field" — using the move on
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/// the user's first turn on the field attaches the <see cref="MatBlockEffect"/> to the user's side.
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/// </summary>
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[Test]
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public async Task OnSecondaryEffect_UsedOnSwitchInTurn_AddsMatBlockEffectToUsersSide()
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{
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// Arrange
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var (script, move, target, _, sideVolatile) = CreateTestSetup(1, 1);
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// Act
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script.OnSecondaryEffect(move, target, 0);
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// Assert
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await Assert.That(sideVolatile.Contains(ScriptUtils.ResolveName<MatBlockEffect>())).IsTrue();
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}
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/// <summary>
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/// Bulbapedia: Mat Block only fails "if not used on the first turn after the Pokémon enters the
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/// field" — on the user's first turn on the field the hit is not marked as failed.
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/// </summary>
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[Test]
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public async Task OnSecondaryEffect_UsedOnSwitchInTurn_HitDoesNotFail()
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{
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// Arrange
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var (script, move, target, hitData, _) = CreateTestSetup(1, 1);
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// Act
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script.OnSecondaryEffect(move, target, 0);
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// Assert
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await Assert.That(hitData.ReceivedCalls().Any(c => c.GetMethodInfo().Name == "Fail")).IsFalse();
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}
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/// <summary>
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/// Bulbapedia: "Mat Block will fail if not used on the first turn after the Pokémon enters the field;
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/// the Pokémon must be switched out and back in to be able to use Mat Block again."
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/// </summary>
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[Test]
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public async Task OnSecondaryEffect_NotFirstTurnOnField_HitFails()
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{
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// Arrange
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var (script, move, target, hitData, _) = CreateTestSetup(1, 2);
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// Act
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script.OnSecondaryEffect(move, target, 0);
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// Assert
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await Assert.That(hitData.ReceivedCalls().Any(c => c.GetMethodInfo().Name == "Fail")).IsTrue();
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}
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/// <summary>
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/// Bulbapedia: "Mat Block will fail if not used on the first turn after the Pokémon enters the field"
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/// — when it fails, no protection is set up on the user's side.
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/// </summary>
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[Test]
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public async Task OnSecondaryEffect_NotFirstTurnOnField_NoEffectAdded()
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{
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// Arrange
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var (script, move, target, _, sideVolatile) = CreateTestSetup(1, 2);
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// Act
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script.OnSecondaryEffect(move, target, 0);
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// Assert
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await Assert.That(sideVolatile.Contains(ScriptUtils.ResolveName<MatBlockEffect>())).IsFalse();
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}
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/// <summary>
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/// Bulbapedia: the protection covers "any physical or special moves" — the
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/// <see cref="MatBlockEffect"/> blocks an incoming damaging hit of either category.
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/// </summary>
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[Test, Arguments(MoveCategory.Physical), Arguments(MoveCategory.Special)]
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public async Task MatBlockEffect_DamagingMove_IsBlocked(MoveCategory category)
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{
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// Arrange
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var effect = new MatBlockEffect();
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var incomingMove = CreateExecutingMoveOfCategory(category);
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var block = false;
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// Act
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effect.BlockIncomingHit(incomingMove, Substitute.For<IPokemon>(), 0, ref block);
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// Assert
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await Assert.That(block).IsTrue();
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}
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/// <summary>
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/// Bulbapedia: Mat Block protects "from any physical or special moves" — unlike Protect it does not
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/// stop status moves, so an incoming status move is not blocked.
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/// </summary>
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[Test]
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public async Task MatBlockEffect_StatusMove_IsNotBlocked()
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{
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// Arrange
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var effect = new MatBlockEffect();
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var incomingMove = CreateExecutingMoveOfCategory(MoveCategory.Status);
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var block = false;
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// Act
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effect.BlockIncomingHit(incomingMove, Substitute.For<IPokemon>(), 0, ref block);
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// Assert
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await Assert.That(block).IsFalse();
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}
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/// <summary>
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/// Bulbapedia: the protection lasts "for that turn" — at the end of the turn the
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/// <see cref="MatBlockEffect"/> removes itself from the side.
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/// </summary>
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[Test]
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public async Task MatBlockEffect_OnEndTurn_EffectExpires()
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{
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// Arrange
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var effect = new MatBlockEffect();
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var side = Substitute.For<IBattleSide>();
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side.GetScripts().Returns(_ => new ScriptIterator(new List<IEnumerable<ScriptContainer>>()));
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IScriptSet sideVolatile = new ScriptSet(side);
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sideVolatile.Add(effect);
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// Act
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effect.OnEndTurn(side, Substitute.For<IBattle>());
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// Assert
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await Assert.That(sideVolatile.Contains(ScriptUtils.ResolveName<MatBlockEffect>())).IsFalse();
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}
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/// <summary>
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/// Technical test: outside of battle (no battle data) no protection can be raised and nothing
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/// happens.
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/// </summary>
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[Test]
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public async Task OnSecondaryEffect_NullBattleData_DoesNothing()
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{
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// Arrange
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var (script, move, target, hitData, sideVolatile) = CreateTestSetup(1, 1);
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move.User.BattleData.Returns((IPokemonBattleData?)null);
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// Act
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script.OnSecondaryEffect(move, target, 0);
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// Assert - no effect is added and the hit is not failed
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await Assert.That(sideVolatile.Contains(ScriptUtils.ResolveName<MatBlockEffect>())).IsFalse();
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await Assert.That(hitData.ReceivedCalls().Any(c => c.GetMethodInfo().Name == "Fail")).IsFalse();
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}
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} |