Files
PkmnLib.NET/Plugins/PkmnLib.Plugin.Gen7.Tests/Scripts/Moves/HealingWishTests.cs
Deukhoofd d2a82b5fe3
All checks were successful
Build / Build (push) Successful in 3m12s
Many more tests and fixes
2026-08-27 17:11:12 +02:00

275 lines
10 KiB
C#

using PkmnLib.Dynamic.Models;
using PkmnLib.Dynamic.ScriptHandling;
using PkmnLib.Dynamic.ScriptHandling.Registry;
using PkmnLib.Plugin.Gen7.Scripts.Moves;
using PkmnLib.Plugin.Gen7.Scripts.Side;
using PkmnLib.Static;
using PkmnLib.Static.Utils;
namespace PkmnLib.Plugin.Gen7.Tests.Scripts.Moves;
/// <summary>
/// Tests for the <see cref="HealingWish"/> move script and its side effect script
/// <see cref="HealingWishEffect"/>.
/// Gen VII Bulbapedia behavior: "Healing Wish causes the user to faint, then switches in the new Pokémon.
/// The new Pokémon's HP is restored and it is cured of any status conditions upon being sent out.", where
/// from Generation V to VII "The receiving Pokémon is now sent out at the end of the turn rather than
/// immediately."
/// </summary>
public class HealingWishTests
{
/// <summary>
/// Creates a fully mocked test setup for the <see cref="HealingWish"/> move script, with the user at
/// side 0 and the given position, and the side's volatile scripts backed by a real
/// <see cref="ScriptSet"/>.
/// </summary>
private static (HealingWish script, IExecutingMove move, IPokemon user, IScriptSet sideVolatile) CreateMoveSetup(
byte position = 1, bool hasUsablePartyMembers = true)
{
var script = new HealingWish();
var move = Substitute.For<IExecutingMove>();
var side = Substitute.For<IBattleSide>();
// ScriptSet.Add runs the IScriptPreventVolatileAdd hook over the owner's scripts; give the mock a
// real (empty) iterator so the hook pass runs.
side.GetScripts().Returns(_ => new ScriptIterator(Array.Empty<IEnumerable<ScriptContainer>>()));
IScriptSet sideVolatile = new ScriptSet(side);
side.VolatileScripts.Returns(sideVolatile);
var party = Substitute.For<IBattleParty>();
party.IsResponsibleForIndex(Arg.Any<ResponsibleIndex>()).Returns(true);
party.HasUsablePokemonNotInField().Returns(hasUsablePartyMembers);
var battle = Substitute.For<IBattle>();
battle.Sides.Returns(new[] { side });
battle.Parties.Returns(new[] { party });
var battleData = Substitute.For<IPokemonBattleData>();
battleData.Battle.Returns(battle);
battleData.SideIndex.Returns((byte)0);
battleData.Position.Returns(position);
var user = Substitute.For<IPokemon>();
user.BattleData.Returns(battleData);
move.User.Returns(user);
return (script, move, user, sideVolatile);
}
/// <summary>
/// Creates a mocked replacement Pokémon with the given maximum HP for
/// <see cref="HealingWishEffect"/> tests.
/// </summary>
private static IPokemon CreateReplacement(uint maxHp = 200)
{
var pokemon = Substitute.For<IPokemon>();
pokemon.BoostedStats.Returns(new StatisticSet<uint>(maxHp, 0, 0, 0, 0, 0));
return pokemon;
}
/// <summary>
/// Helper to extract the heal amount from a substitute's received Heal calls, or null when Heal was
/// never called.
/// </summary>
private static uint? GetHealAmount(IPokemon pokemon)
{
var call = pokemon.ReceivedCalls().FirstOrDefault(c => c.GetMethodInfo().Name == "Heal");
return call != null ? (uint)call.GetArguments()[0]! : null;
}
/// <summary>
/// Bulbapedia: "Healing Wish causes the user to faint".
/// </summary>
[Test]
public async Task OnSecondaryEffect_UserInBattle_UserFaints()
{
// Arrange
var (script, move, user, _) = CreateMoveSetup();
// Act
script.OnSecondaryEffect(move, Substitute.For<IPokemon>(), 0);
// Assert
await Assert.That(user.ReceivedCalls().Any(c => c.GetMethodInfo().Name == "Faint")).IsTrue();
}
/// <summary>
/// Bulbapedia (Generations V to VII): "The receiving Pokémon is now sent out at the end of the turn
/// rather than immediately." — using the move leaves a pending <see cref="HealingWishEffect"/> on the
/// user's side instead of healing anything directly.
/// </summary>
[Test]
public async Task OnSecondaryEffect_UserInBattle_AddsHealingWishEffectToUserSide()
{
// Arrange
var (script, move, _, sideVolatile) = CreateMoveSetup();
// Act
script.OnSecondaryEffect(move, Substitute.For<IPokemon>(), 0);
// Assert
await Assert.That(sideVolatile.Contains(ScriptUtils.ResolveName<HealingWishEffect>())).IsTrue();
}
/// <summary>
/// Bulbapedia: the wish benefits the Pokémon "sent out" in the user's place — the pending effect is
/// bound to the position the user fainted at, so a replacement entering that position is healed.
/// </summary>
[Test]
public async Task OnSecondaryEffect_UserAtPosition_EffectTargetsUsersPosition()
{
// Arrange
var (script, move, _, sideVolatile) = CreateMoveSetup(1);
script.OnSecondaryEffect(move, Substitute.For<IPokemon>(), 0);
var effect = (HealingWishEffect)sideVolatile.Get(new StringKey("healing_wish"))!.Script!;
var replacement = CreateReplacement();
// Act
effect.OnSwitchIn(replacement, 1);
// Assert
await Assert.That(GetHealAmount(replacement)).IsNotNull();
}
/// <summary>
/// Technical test: outside of battle (no <see cref="IPokemon.BattleData"/>) the hook does nothing and
/// the user does not faint.
/// </summary>
[Test]
public async Task OnSecondaryEffect_NoBattleData_UserDoesNotFaint()
{
// Arrange
var script = new HealingWish();
var move = Substitute.For<IExecutingMove>();
var user = Substitute.For<IPokemon>();
user.BattleData.Returns((IPokemonBattleData?)null);
move.User.Returns(user);
// Act
script.OnSecondaryEffect(move, Substitute.For<IPokemon>(), 0);
// Assert
await Assert.That(user.ReceivedCalls().Any(c => c.GetMethodInfo().Name == "Faint")).IsFalse();
}
/// <summary>
/// Bulbapedia: "Healing Wish will fail if its Trainer has no other conscious Pokémon in their party".
/// </summary>
[Test]
public async Task OnSecondaryEffect_NoOtherConsciousPartyMembers_MoveFails()
{
// Arrange
var (script, move, _, _) = CreateMoveSetup(hasUsablePartyMembers: false);
var target = Substitute.For<IPokemon>();
var hitData = Substitute.For<IHitData>();
move.GetHitData(target, 0).Returns(hitData);
// Act
script.OnSecondaryEffect(move, target, 0);
// Assert
await Assert.That(hitData.ReceivedCalls().Any(c => c.GetMethodInfo().Name == "Fail")).IsTrue();
}
/// <summary>
/// Bulbapedia: when the move fails for lack of other conscious party members, the user does not faint
/// and no pending effect is left on the side.
/// </summary>
[Test]
public async Task OnSecondaryEffect_NoOtherConsciousPartyMembers_UserDoesNotFaint()
{
// Arrange
var (script, move, user, sideVolatile) = CreateMoveSetup(hasUsablePartyMembers: false);
var target = Substitute.For<IPokemon>();
move.GetHitData(target, 0).Returns(Substitute.For<IHitData>());
// Act
script.OnSecondaryEffect(move, target, 0);
// Assert
await Assert.That(user.ReceivedCalls().Any(c => c.GetMethodInfo().Name == "Faint")).IsFalse();
await Assert.That(sideVolatile.Contains(ScriptUtils.ResolveName<HealingWishEffect>())).IsFalse();
}
/// <summary>
/// Bulbapedia: "The new Pokémon's HP is restored ... upon being sent out." — the replacement switching
/// into the wisher's position is healed by its full maximum HP.
/// </summary>
[Test, Arguments(200u), Arguments(1u), Arguments(999u)]
public async Task OnSwitchIn_MatchingPosition_HealsReplacementToFullHp(uint maxHp)
{
// Arrange
var effect = new HealingWishEffect(1);
var replacement = CreateReplacement(maxHp);
// Act
effect.OnSwitchIn(replacement, 1);
// Assert
await Assert.That(GetHealAmount(replacement)!.Value).IsEqualTo(maxHp);
}
/// <summary>
/// Bulbapedia: "it is cured of any status conditions upon being sent out."
/// </summary>
[Test]
public async Task OnSwitchIn_MatchingPosition_CuresStatus()
{
// Arrange
var effect = new HealingWishEffect(1);
var replacement = CreateReplacement();
// Act
effect.OnSwitchIn(replacement, 1);
// Assert
await Assert.That(replacement.ReceivedCalls().Any(c => c.GetMethodInfo().Name == "ClearStatus")).IsTrue();
}
/// <summary>
/// Bulbapedia: the wish applies to the Pokémon sent out in the user's place — a Pokémon switching in
/// at a different position on the side is not healed and does not consume the effect.
/// </summary>
[Test]
public async Task OnSwitchIn_DifferentPosition_DoesNotHealAndEffectPersists()
{
// Arrange
var side = Substitute.For<IBattleSide>();
side.GetScripts().Returns(_ => new ScriptIterator(Array.Empty<IEnumerable<ScriptContainer>>()));
IScriptSet sideVolatile = new ScriptSet(side);
var effect = new HealingWishEffect(1);
sideVolatile.Add(effect);
var otherPokemon = CreateReplacement();
// Act
effect.OnSwitchIn(otherPokemon, 0);
// Assert
await Assert.That(GetHealAmount(otherPokemon)).IsNull();
await Assert.That(otherPokemon.ReceivedCalls().Any(c => c.GetMethodInfo().Name == "ClearStatus")).IsFalse();
await Assert.That(sideVolatile.Contains(ScriptUtils.ResolveName<HealingWishEffect>())).IsTrue();
}
/// <summary>
/// Bulbapedia (Generations V to VII): the wish is consumed by the Pokémon sent out at the position —
/// unlike Generation VIII onwards there is no check on the replacement's HP or status, so the effect
/// is removed from the side after the first switch-in even if the replacement was already at full
/// health.
/// </summary>
[Test]
public async Task OnSwitchIn_MatchingPosition_EffectIsRemovedFromSide()
{
// Arrange
var side = Substitute.For<IBattleSide>();
side.GetScripts().Returns(_ => new ScriptIterator(Array.Empty<IEnumerable<ScriptContainer>>()));
IScriptSet sideVolatile = new ScriptSet(side);
var effect = new HealingWishEffect(1);
sideVolatile.Add(effect);
// Act
effect.OnSwitchIn(CreateReplacement(), 1);
// Assert
await Assert.That(sideVolatile.Contains(ScriptUtils.ResolveName<HealingWishEffect>())).IsFalse();
}
}