229 lines
8.9 KiB
C#
229 lines
8.9 KiB
C#
using PkmnLib.Dynamic.Models;
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using PkmnLib.Static.Utils;
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namespace PkmnLib.Dynamic.AI.Explicit;
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public record struct MoveOption(AIMoveState Move, IBattle Battle, IPokemon? Target, uint EstimatedDamage = 0);
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public delegate bool AIBoolHandler(IExplicitAI ai, MoveOption option);
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public delegate bool AISwitchBoolHandler(IExplicitAI ai, IPokemon pokemon, IBattle battle,
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IReadOnlyList<IPokemon> reserves);
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public delegate void AIMoveBasePowerHandler(IExplicitAI ai, MoveOption option, ref int score);
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public delegate void AIScoreMoveHandler(IExplicitAI ai, MoveOption option, ref int score);
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public interface IReadOnlyExplicitAIHandlers
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{
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/// <summary>
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/// A list of checks to determine if a move will fail.
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/// </summary>
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IReadOnlyDictionary<StringKey, AIBoolHandler> MoveFailureCheck { get; }
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/// <summary>
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/// Checks if a move will fail based on the provided function code and options.
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/// </summary>
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bool MoveWillFail(IExplicitAI ai, StringKey functionCode, MoveOption option);
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/// <summary>
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/// A list of checks to determine if a move will fail against a target.
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/// </summary>
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IReadOnlyDictionary<StringKey, AIBoolHandler> MoveFailureAgainstTargetCheck { get; }
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/// <summary>
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/// Checks if a move will fail against a target based on the provided function code and options.
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/// </summary>
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bool MoveWillFailAgainstTarget(IExplicitAI ai, StringKey functionCode, MoveOption option);
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/// <summary>
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/// A list of handlers to apply scores for move effects.
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/// </summary>
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IReadOnlyDictionary<StringKey, AIScoreMoveHandler> MoveEffectScore { get; }
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/// <summary>
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/// Applies the score for a move effect based on the provided name and options.
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/// </summary>
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void ApplyMoveEffectScore(IExplicitAI ai, StringKey name, MoveOption option, ref int score);
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/// <summary>
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/// A list of handlers to apply scores for move effects against a target.
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/// </summary>
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IReadOnlyDictionary<StringKey, AIScoreMoveHandler> MoveEffectAgainstTargetScore { get; }
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/// <summary>
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/// Applies the score for a move effect against a target based on the provided name and options.
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/// </summary>
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void ApplyMoveEffectAgainstTargetScore(IExplicitAI ai, StringKey name, MoveOption option, ref int score);
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/// <summary>
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/// A list of handlers to determine the base power of a move.
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/// </summary>
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IReadOnlyDictionary<StringKey, AIMoveBasePowerHandler> MoveBasePower { get; }
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/// <summary>
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/// Applies the base power for a move based on the provided name and options.
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/// </summary>
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void GetBasePower(IExplicitAI ai, StringKey name, MoveOption option, ref int power);
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/// <summary>
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/// A list of handlers to apply scores for general move effectiveness.
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/// </summary>
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IReadOnlyDictionary<StringKey, AIScoreMoveHandler> GeneralMoveScore { get; }
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/// <summary>
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/// Applies the score for a general move based on the provided option.
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/// </summary>
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void ApplyGenerateMoveScoreModifiers(IExplicitAI ai, MoveOption option, ref int score);
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/// <summary>
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/// A list of handlers to apply scores for general move effectiveness against a target.
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/// </summary>
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IReadOnlyDictionary<StringKey, AIScoreMoveHandler> GeneralMoveAgainstTargetScore { get; }
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/// <summary>
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/// Applies the score for a general move against a target based on the provided option.
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/// </summary>
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void ApplyGenerateMoveAgainstTargetScoreModifiers(IExplicitAI ai, MoveOption option, ref int score);
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IReadOnlyDictionary<StringKey, AISwitchBoolHandler> ShouldSwitchFunctions { get; }
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bool ShouldSwitch(IExplicitAI ai, IPokemon pokemon, IBattle battle, IReadOnlyList<IPokemon> reserves);
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IReadOnlyDictionary<StringKey, AISwitchBoolHandler> ShouldNotSwitchFunctions { get; }
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bool ShouldNotSwitch(IExplicitAI ai, IPokemon pokemon, IBattle battle, IReadOnlyList<IPokemon> reserves);
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IReadOnlyDictionary<StringKey, AIScoreMoveHandler> AbilityRanking { get; }
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}
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public class ExplicitAIHandlers : IReadOnlyExplicitAIHandlers
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{
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/// <inheritdoc />
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IReadOnlyDictionary<StringKey, AIBoolHandler> IReadOnlyExplicitAIHandlers.MoveFailureCheck => MoveFailureCheck;
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public FunctionHandlerDictionary<AIBoolHandler> MoveFailureCheck { get; } = new();
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/// <inheritdoc />
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public bool MoveWillFail(IExplicitAI ai, StringKey functionCode, MoveOption option) =>
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MoveFailureCheck.TryGetValue(functionCode, out var handler) && handler(ai, option);
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public FunctionHandlerDictionary<AIBoolHandler> MoveFailureAgainstTargetCheck { get; } = new();
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/// <inheritdoc />
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IReadOnlyDictionary<StringKey, AIBoolHandler> IReadOnlyExplicitAIHandlers.MoveFailureAgainstTargetCheck =>
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MoveFailureAgainstTargetCheck;
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/// <inheritdoc />
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public bool MoveWillFailAgainstTarget(IExplicitAI ai, StringKey functionCode, MoveOption option) =>
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MoveFailureAgainstTargetCheck.TryGetValue(functionCode, out var handler) && handler(ai, option);
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public FunctionHandlerDictionary<AIScoreMoveHandler> MoveEffectScore { get; } = [];
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/// <inheritdoc />
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IReadOnlyDictionary<StringKey, AIScoreMoveHandler> IReadOnlyExplicitAIHandlers.MoveEffectScore =>
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MoveEffectScore;
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public FunctionHandlerDictionary<AIScoreMoveHandler> MoveEffectAgainstTargetScore = [];
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/// <inheritdoc />
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public void ApplyMoveEffectScore(IExplicitAI ai, StringKey name, MoveOption option, ref int score)
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{
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if (MoveEffectScore.TryGetValue(name, out var handler))
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handler(ai, option, ref score);
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}
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/// <inheritdoc />
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IReadOnlyDictionary<StringKey, AIScoreMoveHandler> IReadOnlyExplicitAIHandlers.MoveEffectAgainstTargetScore =>
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MoveEffectAgainstTargetScore;
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public FunctionHandlerDictionary<AIMoveBasePowerHandler> MoveBasePower = [];
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/// <inheritdoc />
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public void ApplyMoveEffectAgainstTargetScore(IExplicitAI ai, StringKey name, MoveOption option, ref int score)
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{
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if (MoveEffectAgainstTargetScore.TryGetValue(name, out var handler))
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handler(ai, option, ref score);
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}
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/// <inheritdoc />
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IReadOnlyDictionary<StringKey, AIMoveBasePowerHandler> IReadOnlyExplicitAIHandlers.MoveBasePower =>
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MoveBasePower;
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public FunctionHandlerDictionary<AIScoreMoveHandler> GeneralMoveScore = [];
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/// <inheritdoc />
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public void GetBasePower(IExplicitAI ai, StringKey name, MoveOption option, ref int power)
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{
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if (MoveBasePower.TryGetValue(name, out var handler))
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handler(ai, option, ref power);
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}
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/// <inheritdoc />
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IReadOnlyDictionary<StringKey, AIScoreMoveHandler> IReadOnlyExplicitAIHandlers.GeneralMoveScore =>
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GeneralMoveScore;
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public FunctionHandlerDictionary<AIScoreMoveHandler> GeneralMoveAgainstTargetScore = [];
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/// <inheritdoc />
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public void ApplyGenerateMoveScoreModifiers(IExplicitAI ai, MoveOption option, ref int score)
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{
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foreach (var (_, handler) in GeneralMoveScore)
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{
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handler(ai, option, ref score);
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}
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}
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/// <inheritdoc />
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IReadOnlyDictionary<StringKey, AIScoreMoveHandler> IReadOnlyExplicitAIHandlers.GeneralMoveAgainstTargetScore =>
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GeneralMoveAgainstTargetScore;
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/// <inheritdoc />
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public void ApplyGenerateMoveAgainstTargetScoreModifiers(IExplicitAI ai, MoveOption option, ref int score)
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{
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foreach (var (_, handler) in GeneralMoveAgainstTargetScore)
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{
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handler(ai, option, ref score);
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}
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}
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public FunctionHandlerDictionary<AISwitchBoolHandler> ShouldSwitchFunctions = [];
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/// <inheritdoc />
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IReadOnlyDictionary<StringKey, AISwitchBoolHandler> IReadOnlyExplicitAIHandlers.ShouldSwitchFunctions =>
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ShouldSwitchFunctions;
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public bool ShouldSwitch(IExplicitAI ai, IPokemon pokemon, IBattle battle, IReadOnlyList<IPokemon> reserves)
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{
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var shouldSwitch = false;
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foreach (var (_, handler) in ShouldSwitchFunctions)
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{
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shouldSwitch |= handler(ai, pokemon, battle, reserves);
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}
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return shouldSwitch;
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}
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public FunctionHandlerDictionary<AISwitchBoolHandler> ShouldNotSwitchFunctions = [];
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/// <inheritdoc />
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/// <inheritdoc />
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IReadOnlyDictionary<StringKey, AISwitchBoolHandler> IReadOnlyExplicitAIHandlers.ShouldNotSwitchFunctions =>
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ShouldNotSwitchFunctions;
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public FunctionHandlerDictionary<AIScoreMoveHandler> AbilityRanking = [];
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/// <inheritdoc />
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public bool ShouldNotSwitch(IExplicitAI ai, IPokemon pokemon, IBattle battle, IReadOnlyList<IPokemon> reserves)
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{
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var shouldNotSwitch = false;
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foreach (var (_, handler) in ShouldNotSwitchFunctions)
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{
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shouldNotSwitch |= handler(ai, pokemon, battle, reserves);
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}
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return shouldNotSwitch;
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}
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/// <inheritdoc />
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IReadOnlyDictionary<StringKey, AIScoreMoveHandler> IReadOnlyExplicitAIHandlers.AbilityRanking =>
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AbilityRanking;
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} |