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PkmnLib.NET/Plugins/PkmnLib.Plugin.Gen7/Scripts/Weather/DesolateLands.cs
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C#

namespace PkmnLib.Plugin.Gen7.Scripts.Weather;
[Script(ScriptCategory.Weather, "desolate_lands")]
public class DesolateLands : HarshSunlight, IScriptFailMove, IScriptOnSwitchOut, IScriptPreventWeatherChange
{
private readonly HashSet<IPokemon> _placers = [];
public void MarkAsPlaced(IPokemon pokemon)
{
_placers.Add(pokemon);
}
/// <inheritdoc />
public void OnSwitchOut(IPokemon oldPokemon, byte position)
{
_placers.Remove(oldPokemon);
if (_placers.Count == 0)
oldPokemon.BattleData?.Battle.SetWeather(null, 0);
}
/// <inheritdoc />
public void PreventWeatherChange(StringKey? weatherName, ref bool preventWeatherChange)
{
if (weatherName == ScriptUtils.ResolveName<PrimordialSea>() ||
weatherName == ScriptUtils.ResolveName<StrongWinds>())
return;
preventWeatherChange = true;
}
/// <inheritdoc />
public void FailMove(IExecutingMove move, ref bool fail)
{
if (move.UseMove.MoveType.Name == "water")
fail = true;
}
/// <inheritdoc />
public override void OnEndTurn(IScriptSource owner, IBattle battle)
{
// We don't want to call base.OnEndTurn here, as we want to prevent the weather from ending
}
}