41 lines
1.6 KiB
C#
41 lines
1.6 KiB
C#
namespace PkmnLib.Plugin.Gen7.Scripts.Weather;
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[Script(ScriptCategory.Weather, "sandstorm")]
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public class Sandstorm : Script, IScriptChangeBasePower, IScriptChangeDefensiveStatValue, IScriptOnEndTurn
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{
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/// <inheritdoc />
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public void OnEndTurn(IScriptSource owner, IBattle battle)
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{
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foreach (var pokemon in battle.Sides.SelectMany(x => x.Pokemon).WhereNotNull())
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{
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if (!pokemon.IsUsable)
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continue;
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if (pokemon.Types.Any(x => x.Name == "rock" || x.Name == "ground" || x.Name == "steel"))
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{
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// Rock, Ground, and Steel types are immune to Sandstorm damage.
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continue;
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}
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var bypassSandstormArgs = new CustomTriggers.BypassSandstormDamageArgs(pokemon);
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pokemon.RunScriptHook(x => x.CustomTrigger(CustomTriggers.BypassSandstormDamage, bypassSandstormArgs));
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if (bypassSandstormArgs.Bypass)
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continue;
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pokemon.Damage(pokemon.MaxHealth / 16, DamageSource.Weather);
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}
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}
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/// <inheritdoc />
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public void ChangeDefensiveStatValue(IExecutingMove move, IPokemon target, byte hit, uint offensiveStat,
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ImmutableStatisticSet<uint> targetStats, Statistic stat, ref uint value)
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{
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if (stat == Statistic.SpecialDefense && target.Types.Any(x => x.Name == "rock"))
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value = value.MultiplyOrMax(1.5f);
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}
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/// <inheritdoc />
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public void ChangeBasePower(IExecutingMove move, IPokemon target, byte hit, ref ushort basePower)
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{
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if (move.UseMove.Name == "solar_beam")
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basePower /= 2;
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}
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} |