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More work on refactor to interfaces
2025-06-29 12:03:51 +02:00

36 lines
1.2 KiB
C#

using PkmnLib.Static.Libraries;
namespace PkmnLib.Plugin.Gen7.Scripts.Pokemon;
[Script(ScriptCategory.Pokemon, "foresight")]
public class ForesightEffect : Script, IScriptPreventStatBoostChange
{
private readonly TypeIdentifier _normalType;
private readonly TypeIdentifier _fightingType;
private readonly TypeIdentifier _ghostType;
public ForesightEffect(IReadOnlyTypeLibrary typeLibrary)
{
typeLibrary.TryGetTypeIdentifier("normal", out _normalType);
typeLibrary.TryGetTypeIdentifier("fighting", out _fightingType);
typeLibrary.TryGetTypeIdentifier("ghost", out _ghostType);
}
/// <inheritdoc />
public void PreventStatBoostChange(IPokemon target, Statistic stat, sbyte amount, bool selfInflicted,
ref bool prevent)
{
if (stat == Statistic.Evasion)
prevent = true;
}
/// <inheritdoc />
public override void ChangeTypesForIncomingMove(IExecutingMove executingMove, IPokemon target, byte hitIndex,
IList<TypeIdentifier> types)
{
if (executingMove.UseMove.MoveType == _normalType || executingMove.UseMove.MoveType == _fightingType)
{
types.RemoveAll(x => x == _ghostType);
}
}
}