13 lines
451 B
C#

namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
[Script(ScriptCategory.Move, "storm_throw")]
public class StormThrow : Script, IScriptChangeCriticalStage
{
/// <inheritdoc />
public void ChangeCriticalStage(IExecutingMove move, IPokemon target, byte hit, ref byte stage)
{
// Storm Throw always results in a critical hit
// Setting to any value higher than 2 will always result in a critical hit.
stage = 100;
}
}