15 lines
490 B
C#

namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
[Script(ScriptCategory.Move, "facade")]
public class Facade : Script, IScriptChangeBasePower
{
/// <inheritdoc />
public void ChangeBasePower(IExecutingMove move, IPokemon target, byte hit, ref ushort basePower)
{
var status = move.User.StatusScript.Script?.Name;
if (status == "paralyzed" || status == "burned" || status == "poisoned")
{
basePower = basePower.MultiplyOrMax(2);
}
}
}