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Implement highest damage AI, further work on AI runner, random fixes
2025-07-05 14:56:25 +02:00

28 lines
851 B
C#

using PkmnLib.Plugin.Gen7.Scripts.Pokemon;
namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
[Script(ScriptCategory.Move, "dig")]
public class Dig : Script, IScriptPreventMove, IScriptOnBeforeMove
{
/// <inheritdoc />
public void PreventMove(IExecutingMove move, ref bool prevent)
{
if (move.User.Volatile.Contains<DigEffect>())
return;
move.User.Volatile.Add(new DigEffect(move.User));
move.MoveChoice.SetAdditionalData("dig_charge", true);
move.User.BattleData?.Battle.EventHook.Invoke(new DialogEvent("dig_charge", new Dictionary<string, object>
{
{ "user", move.User },
}));
prevent = true;
}
/// <inheritdoc />
public void OnBeforeMove(IExecutingMove move)
{
move.User.Volatile.Remove(ScriptUtils.ResolveName<DigEffect>());
}
}