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Implements AI Switching
2025-07-12 13:03:00 +02:00

55 lines
1.4 KiB
C#

namespace PkmnLib.Plugin.Gen7.Scripts.Side;
[Script(ScriptCategory.Side, "spikes")]
public class SpikesEffect : Script, IScriptOnSwitchIn, IScriptStack, IAIInfoScriptExpectedEntryDamage
{
private int _layers = 1;
/// <inheritdoc />
public void Stack()
{
if (_layers < 3)
_layers++;
}
/// <inheritdoc />
public void OnSwitchIn(IPokemon pokemon, byte position)
{
if (pokemon.IsFloating)
return;
var damage = CalculateDamage(pokemon);
EventBatchId eventBatch = new();
pokemon.Damage(damage, DamageSource.Misc, eventBatch);
pokemon.BattleData?.Battle.EventHook.Invoke(new DialogEvent("spikes_damage", new Dictionary<string, object>
{
{ "pokemon", pokemon },
})
{
BatchId = eventBatch,
});
}
private uint CalculateDamage(IPokemon pokemon)
{
var modifier = _layers switch
{
1 => 1 / 16f,
2 => 3 / 16f,
3 => 1 / 4f,
_ => throw new ArgumentOutOfRangeException(),
};
var damage = (uint)(pokemon.MaxHealth * modifier);
return damage;
}
/// <inheritdoc />
public void ExpectedEntryDamage(IPokemon pokemon, ref uint damage)
{
if (pokemon.IsFloating)
return;
damage += CalculateDamage(pokemon);
}
}