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More work on refactor to interfaces
2025-06-29 12:03:51 +02:00

34 lines
851 B
C#

using PkmnLib.Static.Moves;
namespace PkmnLib.Plugin.Gen7.Scripts.Pokemon;
[Script(ScriptCategory.Pokemon, "taunt")]
public class TauntEffect(int turns) : Script, IScriptPreventMoveSelection, IScriptFailMove, IScriptOnEndTurn
{
private int _turns = turns;
/// <inheritdoc />
public void PreventMoveSelection(IMoveChoice choice, ref bool prevent)
{
if (choice.ChosenMove.MoveData.Category == MoveCategory.Status)
{
prevent = true;
}
}
/// <inheritdoc />
public void FailMove(IExecutingMove move, ref bool fail)
{
if (move.ChosenMove.MoveData.Category == MoveCategory.Status)
{
fail = true;
}
}
public void OnEndTurn(IScriptSource owner, IBattle battle)
{
_turns--;
if (_turns <= 0)
RemoveSelf();
}
}