PkmnLib.NET/Plugins/PkmnLib.Plugin.Gen7/AI/AIDamageFunctions.cs
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Implements AI Switching
2025-07-12 13:03:00 +02:00

36 lines
1.1 KiB
C#

using PkmnLib.Dynamic.AI.Explicit;
using PkmnLib.Plugin.Gen7.Scripts.Pokemon;
using PkmnLib.Static.Moves;
namespace PkmnLib.Plugin.Gen7.AI;
public static class AIDamageFunctions
{
internal static void PredictedDamageScore(IExplicitAI ai, MoveOption option, ref int score)
{
var target = option.Target;
if (target == null)
return;
if (option.Move.Move.Category == MoveCategory.Status)
return;
var damage = option.EstimatedDamage;
if (target.Volatile.TryGet<SubstituteEffect>(out var substitute))
{
var health = substitute.Health;
score += (int)Math.Min(15.0f * damage / health, 20);
return;
}
score += (int)Math.Min(15.0f * damage / target.CurrentHealth, 30);
if (damage > target.CurrentHealth * 1.1f)
{
score += 10;
if ((option.Move.Move.HasFlag("multi_hit") && target.CurrentHealth == target.MaxHealth &&
target.ActiveAbility?.Name == "sturdy") || target.HasHeldItem("focus_sash"))
{
score += 8;
}
}
}
}