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More abilities, refactor custom triggers to be typed.
2025-06-13 11:15:48 +02:00

29 lines
982 B
C#

namespace PkmnLib.Plugin.Gen7.Scripts.Pokemon;
[Script(ScriptCategory.Pokemon, "substitute")]
public class SubstituteEffect(uint health) : Script
{
private uint _health = health;
/// <inheritdoc />
public override void BlockIncomingHit(IExecutingMove executingMove, IPokemon target, byte hitIndex, ref bool block)
{
if (executingMove.UseMove.HasFlag("ignore-substitute"))
return;
var args = new CustomTriggers.BypassSubstituteArgs(executingMove, target, hitIndex, false);
executingMove.User.RunScriptHook(x => x.CustomTrigger(CustomTriggers.BypassSubstitute, args));
if (args.Bypass)
return;
block = true;
var damage = executingMove.GetHitData(target, hitIndex).Damage;
if (damage >= _health)
{
executingMove.Battle.EventHook.Invoke(new DialogEvent("substitute_broken"));
RemoveSelf();
return;
}
_health -= damage;
}
}