19 lines
555 B
C#

using PkmnLib.Static.Utils;
namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
[Script(ScriptCategory.Move, "psywave")]
public class Psywave : Script
{
/// <inheritdoc />
public override void ChangeMoveDamage(IExecutingMove move, IPokemon target, byte hit, ref uint damage)
{
if (move.User.BattleData == null)
return;
var random = move.User.BattleData.Battle.Random.GetInt(0, 10);
var level = (uint)move.User.Level;
var power = level.MultiplyOrMax(0.5f + 0.1f * random);
damage = power;
}
}