81 lines
2.7 KiB
C#
81 lines
2.7 KiB
C#
using PkmnLib.Dynamic.Models;
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using PkmnLib.Plugin.Gen7.Scripts.Moves;
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using PkmnLib.Static;
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namespace PkmnLib.Plugin.Gen7.Tests.Scripts.Moves;
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/// <summary>
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/// Tests for the <see cref="GuardianOfAlola"/> move script.
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/// Gen VII Bulbapedia behavior: "Guardian of Alola deals damage equal to 75% of the target's remaining HP
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/// (rounded down, but no less than 1)."
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/// </summary>
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public class GuardianOfAlolaTests
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{
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private static (GuardianOfAlola script, IExecutingMove move, IPokemon target) CreateTestSetup(uint maxHp,
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uint currentHp)
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{
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var script = new GuardianOfAlola();
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var move = Substitute.For<IExecutingMove>();
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var target = Substitute.For<IPokemon>();
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target.BoostedStats.Returns(new StatisticSet<uint>(maxHp, 100, 100, 100, 100, 100));
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target.CurrentHealth.Returns(currentHp);
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return (script, move, target);
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}
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/// <summary>
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/// Bulbapedia: "Guardian of Alola deals damage equal to 75% of the target's remaining HP". A target
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/// at full HP takes 75% of that HP as damage.
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/// </summary>
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[Test]
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public async Task ChangeMoveDamage_TargetAtFullHp_DamageIsThreeQuartersOfHp()
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{
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// Arrange
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var (script, move, target) = CreateTestSetup(400, 400);
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uint damage = 10;
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// Act
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script.ChangeMoveDamage(move, target, 0, ref damage);
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// Assert
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await Assert.That(damage).IsEqualTo(300u);
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}
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/// <summary>
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/// Bulbapedia: the damage is "equal to 75% of the target's remaining HP", not its maximum HP. A
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/// target with 400 max HP but only 100 remaining takes 75 damage.
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/// </summary>
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[Test, Arguments(400u, 100u, 75u), Arguments(400u, 200u, 150u), Arguments(300u, 50u, 37u)]
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public async Task ChangeMoveDamage_TargetDamaged_DamageIsThreeQuartersOfRemainingHp(uint maxHp, uint currentHp,
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uint expectedDamage)
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{
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// Arrange
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var (script, move, target) = CreateTestSetup(maxHp, currentHp);
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uint damage = 10;
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// Act
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script.ChangeMoveDamage(move, target, 0, ref damage);
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// Assert
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await Assert.That(damage).IsEqualTo(expectedDamage);
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}
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/// <summary>
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/// Bulbapedia: the damage is "rounded down, but no less than 1" — a target with a single HP remaining
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/// still takes 1 damage instead of 0.
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/// </summary>
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[Test]
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public async Task ChangeMoveDamage_TargetAtOneHp_DamageIsAtLeastOne()
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{
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// Arrange
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var (script, move, target) = CreateTestSetup(400, 1);
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uint damage = 10;
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// Act
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script.ChangeMoveDamage(move, target, 0, ref damage);
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// Assert
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await Assert.That(damage).IsEqualTo(1u);
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}
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} |