187 lines
7.3 KiB
C#
187 lines
7.3 KiB
C#
using PkmnLib.Dynamic.Models;
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using PkmnLib.Dynamic.ScriptHandling;
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using PkmnLib.Dynamic.ScriptHandling.Registry;
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using PkmnLib.Plugin.Gen7.Scripts.Moves;
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using PkmnLib.Plugin.Gen7.Scripts.Pokemon;
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using PkmnLib.Plugin.Gen7.Scripts.Side;
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namespace PkmnLib.Plugin.Gen7.Tests.Scripts.Moves;
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/// <summary>
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/// Tests for the <see cref="Feint"/> move script.
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/// Gen VII Bulbapedia behavior: Feint strikes a target that has used Protect or Detect, "lifting the effects
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/// of Protect or Detect for the remainder of the turn." Generation VI onwards: "Feint hits a target even if
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/// it is protected by Mat Block, Spiky Shield, King's Shield, Baneful Bunker, Obstruct, Silk Trap, or Burning
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/// Bulwark and removes that protection for the rest of the turn." and "Feint removes Crafty Shield and Mat
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/// Block from the target's team."
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/// </summary>
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public class FeintTests
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{
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/// <summary>
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/// Creates a fully mocked test setup where the target has a real <see cref="ScriptSet"/> as its volatile
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/// script set.
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/// </summary>
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private static (Feint script, IExecutingMove move, IPokemon target, IScriptSet volatileSet) CreateTestSetup()
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{
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var script = new Feint();
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var move = Substitute.For<IExecutingMove>();
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var target = Substitute.For<IPokemon>();
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target.GetScripts().Returns(_ => new ScriptIterator(Array.Empty<IEnumerable<ScriptContainer>>()));
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IScriptSet volatileSet = new ScriptSet(target);
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target.Volatile.Returns(volatileSet);
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return (script, move, target, volatileSet);
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}
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/// <summary>
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/// Extends the test setup with a battle side that has a real <see cref="ScriptSet"/> as its volatile
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/// scripts, so side-wide protections such as <see cref="CraftyShieldEffect"/> can be attached.
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/// </summary>
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private static IScriptSet AttachSide(IPokemon target)
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{
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var side = Substitute.For<IBattleSide>();
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side.GetScripts().Returns(_ => new ScriptIterator(Array.Empty<IEnumerable<ScriptContainer>>()));
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IScriptSet sideScripts = new ScriptSet(side);
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side.VolatileScripts.Returns(sideScripts);
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var battleData = Substitute.For<IPokemonBattleData>();
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battleData.BattleSide.Returns(side);
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target.BattleData.Returns(battleData);
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return sideScripts;
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}
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/// <summary>
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/// Bulbapedia: Feint strikes "a target that has used Protect or Detect during that turn, lifting the
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/// effects of Protect or Detect for the remainder of the turn." — the target's
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/// <see cref="ProtectionEffectScript"/> is removed before the hit.
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/// </summary>
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[Test]
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public async Task OnBeforeHit_TargetUsedProtect_ProtectionEffectRemoved()
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{
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// Arrange
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var (script, move, target, volatileSet) = CreateTestSetup();
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volatileSet.Add(new ProtectionEffectScript());
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// Act
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script.OnBeforeHit(move, target, 0);
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// Assert
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await Assert.That(volatileSet.Contains(ScriptUtils.ResolveName<ProtectionEffectScript>())).IsFalse();
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}
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/// <summary>
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/// Bulbapedia (Generation V onward): "Feint can now inflict damage even if the target has not used
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/// Protect or Detect" — with no protection on the target, the hook simply does nothing and does not
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/// throw.
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/// </summary>
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[Test]
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public async Task OnBeforeHit_TargetNotProtected_DoesNothing()
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{
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// Arrange
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var (script, move, target, volatileSet) = CreateTestSetup();
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// Act
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script.OnBeforeHit(move, target, 0);
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// Assert
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await Assert.That(volatileSet.Count).IsEqualTo(0);
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}
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/// <summary>
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/// Bulbapedia (Generation VI onwards): "Feint hits a target even if it is protected by Mat Block,
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/// Spiky Shield, King's Shield, Baneful Bunker, Obstruct, Silk Trap, or Burning Bulwark and removes that
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/// protection for the rest of the turn." — a target under Spiky Shield has its
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/// <see cref="SpikyShieldEffect"/> removed.
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/// </summary>
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[Test]
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public async Task OnBeforeHit_TargetUnderSpikyShield_ProtectionEffectRemoved()
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{
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// Arrange
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var (script, move, target, volatileSet) = CreateTestSetup();
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volatileSet.Add(new SpikyShieldEffect());
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// Act
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script.OnBeforeHit(move, target, 0);
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// Assert
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await Assert.That(volatileSet.Contains(ScriptUtils.ResolveName<SpikyShieldEffect>())).IsFalse();
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}
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/// <summary>
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/// Bulbapedia (Generation VI onwards): "Feint hits a target even if it is protected by Mat Block,
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/// Spiky Shield, King's Shield, Baneful Bunker, Obstruct, Silk Trap, or Burning Bulwark and removes that
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/// protection for the rest of the turn." — a target under King's Shield has its <see cref="KingsShieldEffect"/>
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/// effect removed.
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/// </summary>
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[Test]
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public async Task OnBeforeHit_TargetUnderKingsShield_ProtectionEffectRemoved()
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{
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// Arrange
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var (script, move, target, volatileSet) = CreateTestSetup();
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volatileSet.Add(new KingsShieldEffect());
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// Act
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script.OnBeforeHit(move, target, 0);
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// Assert
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await Assert.That(volatileSet.Contains(ScriptUtils.ResolveName<KingsShieldEffect>())).IsFalse();
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}
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/// <summary>
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/// Bulbapedia (Generation VI onwards): "Feint hits a target even if it is protected by Mat Block,
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/// Spiky Shield, King's Shield, Baneful Bunker, Obstruct, Silk Trap, or Burning Bulwark and removes that
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/// protection for the rest of the turn." — a target under Baneful Bunker has its
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/// <see cref="BanefulBunkerEffect"/> removed.
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/// </summary>
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[Test]
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public async Task OnBeforeHit_TargetUnderBanefulBunker_ProtectionEffectRemoved()
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{
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// Arrange
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var (script, move, target, volatileSet) = CreateTestSetup();
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volatileSet.Add(new BanefulBunkerEffect());
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// Act
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script.OnBeforeHit(move, target, 0);
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// Assert
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await Assert.That(volatileSet.Contains(ScriptUtils.ResolveName<BanefulBunkerEffect>())).IsFalse();
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}
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/// <summary>
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/// Bulbapedia (Generation VI onwards): "Feint removes Crafty Shield and Mat Block from the target's
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/// team." — the <see cref="CraftyShieldEffect"/> is removed from the target's side.
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/// </summary>
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[Test]
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public async Task OnBeforeHit_CraftyShieldOnTargetSide_SideEffectRemoved()
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{
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// Arrange
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var (script, move, target, _) = CreateTestSetup();
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var sideScripts = AttachSide(target);
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sideScripts.Add(new CraftyShieldEffect());
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// Act
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script.OnBeforeHit(move, target, 0);
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// Assert
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await Assert.That(sideScripts.Contains(ScriptUtils.ResolveName<CraftyShieldEffect>())).IsFalse();
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}
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/// <summary>
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/// Bulbapedia (Generation VI onwards): "Feint removes Crafty Shield and Mat Block from the target's
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/// team." — the <see cref="MatBlockEffect"/> is removed from the target's side.
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/// </summary>
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[Test]
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public async Task OnBeforeHit_MatBlockOnTargetSide_SideEffectRemoved()
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{
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// Arrange
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var (script, move, target, _) = CreateTestSetup();
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var sideScripts = AttachSide(target);
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sideScripts.Add(new MatBlockEffect());
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// Act
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script.OnBeforeHit(move, target, 0);
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// Assert
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await Assert.That(sideScripts.Contains(ScriptUtils.ResolveName<MatBlockEffect>())).IsFalse();
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}
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} |