Files
PkmnLib.NET/Plugins/PkmnLib.Plugin.Gen7/Scripts/Abilities/Synchronize.cs

19 lines
749 B
C#

namespace PkmnLib.Plugin.Gen7.Scripts.Abilities;
/// <summary>
/// Synchronize is an ability that passes major status conditions to the foe that inflicted them.
///
/// <see href="https://bulbapedia.bulbagarden.net/wiki/Synchronize_(Ability)">Bulbapedia - Synchronize</see>
/// </summary>
[Script(ScriptCategory.Ability, "synchronize")]
public class Synchronize : Script, IScriptOnAfterStatusChange
{
/// <inheritdoc />
public void OnAfterStatusChange(IBattlePokemon pokemon, StringKey status, IPokemon? originPokemon)
{
if (originPokemon == null || pokemon == originPokemon)
return;
pokemon.Battle.EventHook.Invoke(new AbilityTriggerEvent(pokemon));
originPokemon.SetStatus(status, pokemon);
}
}