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More work on refactor to interfaces
2025-06-29 12:03:51 +02:00

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C#

namespace PkmnLib.Plugin.Gen7.Scripts.Abilities;
/// <summary>
/// Water Bubble is an ability that halves the damage taken from Fire-type moves and prevents the Pokémon from being burned.
///
/// <see href="https://bulbapedia.bulbagarden.net/wiki/Water_Bubble_(Ability)">Bulbapedia - Water Bubble</see>
/// </summary>
[Script(ScriptCategory.Ability, "water_bubble")]
public class WaterBubble : Script, IScriptChangeIncomingMoveDamage, IScriptChangeMoveDamage
{
/// <inheritdoc />
public override void PreventStatusChange(IPokemon pokemon, StringKey status, bool selfInflicted,
ref bool preventStatus)
{
if (status == ScriptUtils.ResolveName<Status.Burned>())
preventStatus = true;
}
/// <inheritdoc />
public void ChangeIncomingMoveDamage(IExecutingMove move, IPokemon target, byte hit, ref uint damage)
{
if (move.GetHitData(target, hit).Type?.Name == "fire")
damage /= 2;
}
/// <inheritdoc />
public void ChangeMoveDamage(IExecutingMove move, IPokemon target, byte hit, ref uint damage)
{
if (move.GetHitData(target, hit).Type?.Name == "water")
damage *= 2;
}
}