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PkmnLib.NET/Plugins/PkmnLib.Plugin.Gen7/Scripts/Abilities/Aftermath.cs
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Fixes, tests for Aftermath
2026-01-09 15:17:54 +01:00

49 lines
1.7 KiB
C#

namespace PkmnLib.Plugin.Gen7.Scripts.Abilities;
/// <summary>
/// Aftermath is an ability that causes the attacker to lose 1/4 of its maximum HP if it knocks out the user with a contact move.
/// This effect only triggers if the move that caused the faint was a contact move.
///
/// <see href="https://bulbapedia.bulbagarden.net/wiki/Aftermath_(Ability)">Bulbapedia - Aftermath</see>
/// </summary>
[Script(ScriptCategory.Ability, "aftermath")]
public class Aftermath : Script, IScriptOnIncomingHit, IScriptOnFaint
{
private static readonly StringKey DampAbilityName = new("damp");
private IExecutingMove? _lastAttack;
/// <inheritdoc />
public void OnIncomingHit(IExecutingMove move, IPokemon target, byte hit)
{
_lastAttack = move.GetHitData(target, hit).IsContact ? move : null;
}
/// <inheritdoc />
public void OnFaint(IPokemon pokemon, DamageSource source)
{
if (source != DamageSource.MoveDamage)
return;
if (_lastAttack is null)
return;
var user = _lastAttack.User;
if (!user.IsUsable)
return;
if (user.BattleData is null)
return;
// Aftermath does not trigger if a Pokémon with Damp is on the field
var battle = user.BattleData.Battle;
var hasDamp = battle.Sides.SelectMany(side => side.Pokemon).WhereNotNull()
.Any(p => p.ActiveAbility?.Name == DampAbilityName);
if (hasDamp)
return;
EventBatchId eventBatchId = new();
battle.EventHook.Invoke(new AbilityTriggerEvent(pokemon)
{
BatchId = eventBatchId,
});
user.Damage(user.MaxHealth / 4, DamageSource.Misc, eventBatchId);
}
}