51 lines
1.2 KiB
C#
51 lines
1.2 KiB
C#
using PkmnLib.Dynamic.ScriptHandling;
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namespace PkmnLib.Dynamic.Models.Choices;
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/// <summary>
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/// A choice to flee from a battle.
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/// </summary>
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public interface IFleeChoice : ITurnChoice
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{
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}
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/// <inheritdoc cref="IFleeChoice"/>
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public class FleeTurnChoice : TurnChoice, IFleeChoice
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{
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/// <inheritdoc />
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public FleeTurnChoice(IPokemon user) : base(user)
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{
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}
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/// <inheritdoc />
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public override int ScriptCount => User.ScriptCount;
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/// <inheritdoc />
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public override void GetOwnScripts(List<IEnumerable<ScriptContainer>> scripts)
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{
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}
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/// <inheritdoc />
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public override void CollectScripts(List<IEnumerable<ScriptContainer>> scripts) => User.CollectScripts(scripts);
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/// <inheritdoc />
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public override string ToString() => $"FleeChoice: {User}";
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protected bool Equals(FleeTurnChoice other) => other.User == User;
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/// <inheritdoc />
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public override bool Equals(object? obj)
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{
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if (obj is null)
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return false;
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if (ReferenceEquals(this, obj))
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return true;
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if (obj is not FleeTurnChoice other)
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return false;
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return Equals(other);
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}
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/// <inheritdoc />
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public override int GetHashCode() =>
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User?.GetHashCode() ?? 0;
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} |