PkmnLib.NET/PkmnLib.Dynamic/BattleFlow/MoveTurnExecutor.cs
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Finish script interface refactor
2025-07-06 10:27:56 +02:00

326 lines
14 KiB
C#

using PkmnLib.Dynamic.Events;
using PkmnLib.Dynamic.Models;
using PkmnLib.Dynamic.Models.Choices;
using PkmnLib.Dynamic.ScriptHandling;
using PkmnLib.Static;
using PkmnLib.Static.Moves;
using PkmnLib.Static.Utils;
namespace PkmnLib.Dynamic.BattleFlow;
/// <summary>
/// Helper class for executing moves.
/// </summary>
public static class MoveTurnExecutor
{
internal static void ExecuteMoveChoice(IBattle battle, IMoveChoice moveChoice)
{
var chosenMove = moveChoice.ChosenMove;
var useMove = chosenMove.MoveData;
var moveDataName = useMove.Name;
moveChoice.RunScriptHook<IScriptChangeMove>(x => x.ChangeMove(moveChoice, ref moveDataName));
if (useMove.Name != moveDataName)
{
if (!battle.Library.StaticLibrary.Moves.TryGet(moveDataName, out useMove))
{
throw new InvalidOperationException(
$"The move was changed to '{moveDataName}' by a script, but this move does not exist.");
}
var secondaryEffect = useMove.SecondaryEffect;
if (secondaryEffect != null)
{
if (moveChoice.User.Library.ScriptResolver.TryResolve(ScriptCategory.Move, secondaryEffect.Name,
secondaryEffect.Parameters, out var script))
{
moveChoice.Script.Set(script);
script.OnAddedToParent(moveChoice);
}
else
{
moveChoice.Script.Clear();
}
}
else
{
moveChoice.Script.Clear();
}
}
moveChoice.RunScriptHook<IScriptOnBeforeMoveChoice>(x => x.OnBeforeMoveChoice(moveChoice));
var targetType = useMove.Target;
var targets =
TargetResolver.ResolveTargets(battle, moveChoice.TargetSide, moveChoice.TargetPosition, targetType);
moveChoice.RunScriptHook<IScriptChangeTargets>(x => x.ChangeTargets(moveChoice, ref targets));
if (targets.Count == 0)
{
moveChoice.Fail();
return;
}
foreach (var target in targets.WhereNotNull())
{
target.RunScriptHook<IScriptChangeIncomingTargets>(x => x.ChangeIncomingTargets(moveChoice, ref targets));
}
byte numberOfHits = 1;
moveChoice.RunScriptHook<IScriptChangeNumberOfHits>(x => x.ChangeNumberOfHits(moveChoice, ref numberOfHits));
if (numberOfHits == 0)
{
return;
}
var executingMove = new ExecutingMoveImpl(targets, numberOfHits, chosenMove, useMove, moveChoice, battle);
battle.EventHook.Invoke(new MoveUseEvent(executingMove));
var prevented = false;
executingMove.RunScriptHook<IScriptPreventMove>(x => x.PreventMove(executingMove, ref prevented));
if (prevented)
return;
byte ppUsed = 1;
executingMove.RunScriptHook<IScriptModifyPPUsed>(x => x.ModifyPPUsed(executingMove, ref ppUsed));
targets.WhereNotNull()
.RunScriptHook<IScriptModifyPPUsedForIncomingMove>(x =>
x.ModifyPPUsedForIncomingMove(executingMove, ref ppUsed));
if (!executingMove.ChosenMove.TryUse(ppUsed))
return;
var failed = false;
executingMove.RunScriptHook<IScriptFailMove>(x => x.FailMove(executingMove, ref failed));
if (failed)
{
// TODO: fail handling
executingMove.MoveChoice.Fail();
return;
}
ExecuteMove(executingMove);
if (executingMove.Hits.All(x => x.HasFailed) || (executingMove.UseMove.Category != MoveCategory.Status &&
executingMove.Hits.All(x => x.Damage == 0)))
{
executingMove.MoveChoice.Fail();
}
}
/// <summary>
/// Executes the move for its targets.
/// </summary>
/// <param name="executingMove"></param>
public static void ExecuteMove(IExecutingMove executingMove)
{
var stopped = false;
executingMove.RunScriptHook<IScriptStopBeforeMove>(x => x.StopBeforeMove(executingMove, ref stopped));
if (stopped)
return;
executingMove.RunScriptHook<IScriptOnBeforeMove>(x => x.OnBeforeMove(executingMove));
foreach (var target in executingMove.Targets.WhereNotNull())
{
ExecuteMoveChoiceForTarget(executingMove.Battle, executingMove, target);
}
executingMove.RunScriptHook<IScriptOnAfterMove>(x => x.OnAfterMove(executingMove));
}
private static readonly ThreadLocal<List<TypeIdentifier>> TypeListCache = new(() => []);
private static void ExecuteMoveChoiceForTarget(IBattle battle, IExecutingMove executingMove, IPokemon target)
{
var failed = false;
target.RunScriptHook<IScriptFailIncomingMove>(x => x.FailIncomingMove(executingMove, target, ref failed));
if (failed)
{
// TODO: fail handling
return;
}
var isInvulnerable = false;
target.RunScriptHook<IScriptIsInvulnerableToMove>(x =>
x.IsInvulnerableToMove(executingMove, target, ref isInvulnerable));
if (isInvulnerable)
{
battle.EventHook.Invoke(new MoveInvulnerableEvent(executingMove, target));
return;
}
var numberOfHits = executingMove.NumberOfHits;
var targetHitStat = executingMove.GetTargetIndex(target) * numberOfHits;
for (byte i = 0; i < numberOfHits; i++)
{
if (battle.HasEnded)
break;
if (executingMove.User.IsFainted)
break;
if (target.IsFainted)
break;
var hitIndex = i;
executingMove.RunScriptHook<IScriptOnBeforeHit>(x => x.OnBeforeHit(executingMove, target, hitIndex));
var hitData = (HitData)executingMove.GetDataFromRawIndex(targetHitStat + i);
if (hitData.HasFailed)
break;
var useMove = executingMove.UseMove;
var isContact = useMove.HasFlag("contact");
executingMove.RunScriptHook<IScriptModifyIsContact>(x =>
x.ModifyIsContact(executingMove, target, hitIndex, ref isContact));
hitData.IsContact = isContact;
var hitType = (TypeIdentifier?)useMove.MoveType;
executingMove.RunScriptHook<IScriptChangeMoveType>(x =>
x.ChangeMoveType(executingMove, target, hitIndex, ref hitType));
hitData.Type = hitType;
// We re-use the TypeListCache to avoid allocating a new list every time.
var types = TypeListCache.Value;
types.Clear();
types.AddRange(target.Types);
executingMove.RunScriptHook<IScriptChangeTypesForMove>(x =>
x.ChangeTypesForMove(executingMove, target, hitIndex, types));
target.RunScriptHook<IScriptChangeTypesForIncomingMove>(x =>
x.ChangeTypesForIncomingMove(executingMove, target, hitIndex, types));
var effectiveness = hitType == null
? 1
: battle.Library.StaticLibrary.Types.GetEffectiveness(hitType.Value, types);
executingMove.RunScriptHook<IScriptChangeEffectiveness>(x =>
x.ChangeEffectiveness(executingMove, target, hitIndex, ref effectiveness));
target.RunScriptHook<IScriptChangeIncomingEffectiveness>(x =>
x.ChangeIncomingEffectiveness(executingMove, target, hitIndex, ref effectiveness));
hitData.Effectiveness = effectiveness;
var blockCritical = false;
executingMove.RunScriptHook<IScriptBlockCriticalHit>(x =>
x.BlockCriticalHit(executingMove, target, hitIndex, ref blockCritical));
target.RunScriptHook<IScriptBlockIncomingCriticalHit>(x =>
x.BlockIncomingCriticalHit(executingMove, target, hitIndex, ref blockCritical));
if (!blockCritical)
{
var critical = battle.Library.DamageCalculator.IsCritical(battle, executingMove, target, hitIndex);
hitData.IsCritical = critical;
}
var basePower = battle.Library.DamageCalculator.GetBasePower(executingMove, target, hitIndex, hitData);
hitData.BasePower = basePower;
hitData.Damage = battle.Library.DamageCalculator.GetDamage(executingMove, executingMove.UseMove.Category,
executingMove.User, target, executingMove.TargetCount, hitIndex, hitData);
var accuracy = useMove.Accuracy;
// If the accuracy is 255, the move should always hit, and as such we should not allow
// modifying it.
if (accuracy != 255)
{
accuracy = battle.Library.StatCalculator.CalculateModifiedAccuracy(executingMove, target, hitIndex,
accuracy);
}
if (accuracy < 100 && battle.Random.GetInt(100) >= accuracy)
{
executingMove.RunScriptHook<IScriptOnMoveMiss>(x => x.OnMoveMiss(executingMove, target));
battle.EventHook.Invoke(new MoveMissEvent(executingMove));
break;
}
var blockIncomingHit = false;
target.RunScriptHook<IScriptBlockIncomingHit>(x =>
x.BlockIncomingHit(executingMove, target, hitIndex, ref blockIncomingHit));
executingMove.RunScriptHook<IScriptBlockOutgoingHit>(x =>
x.BlockOutgoingHit(executingMove, target, hitIndex, ref blockIncomingHit));
if (blockIncomingHit)
break;
if (executingMove.GetHitData(target, hitIndex).HasFailed)
break;
var category = useMove.Category;
executingMove.RunScriptHook<IScriptChangeCategory>(x =>
x.ChangeCategory(executingMove, target, hitIndex, ref category));
if (category == MoveCategory.Status)
{
var secondaryEffect = useMove.SecondaryEffect;
if (secondaryEffect != null)
{
var chance = secondaryEffect.Chance;
if (chance < 0 || battle.Random.EffectChance(chance, executingMove, target, hitIndex))
{
executingMove.RunScriptHook<IScriptOnSecondaryEffect>(x =>
x.OnSecondaryEffect(executingMove, target, hitIndex));
}
}
}
// else if the move is a physical or special move, we should apply the damage.
else
{
var currentHealth = target.CurrentHealth;
if (hitData.Damage > currentHealth)
{
hitData.Damage = currentHealth;
}
var damage = hitData.Damage;
if (damage > 0)
{
var hitEventBatch = new EventBatchId();
battle.EventHook.Invoke(new MoveHitEvent(executingMove, hitData, target)
{
BatchId = hitEventBatch,
});
target.Damage(damage, DamageSource.MoveDamage, hitEventBatch);
if (!target.IsFainted)
{
target.RunScriptHook<IScriptOnIncomingHit>(x =>
x.OnIncomingHit(executingMove, target, hitIndex));
}
else
{
executingMove.RunScriptHook<IScriptOnOpponentFaints>(x =>
x.OnOpponentFaints(executingMove, target, hitIndex));
}
if (!target.IsFainted)
{
var secondaryEffect = useMove.SecondaryEffect;
if (secondaryEffect != null)
{
var preventSecondary = false;
executingMove.RunScriptHook<IScriptPreventSecondaryEffect>(x =>
x.PreventSecondaryEffect(executingMove, target, hitIndex, ref preventSecondary));
target.RunScriptHook<IScriptPreventIncomingSecondaryEffect>(x =>
x.PreventIncomingSecondaryEffect(executingMove, target, hitIndex,
ref preventSecondary));
if (!preventSecondary)
{
var chance = secondaryEffect.Chance;
if (chance < 0 || battle.Random.EffectChance(chance, executingMove, target, hitIndex))
{
executingMove.RunScriptHook<IScriptOnSecondaryEffect>(x =>
x.OnSecondaryEffect(executingMove, target, hitIndex));
}
}
}
if (target.IsFainted)
{
executingMove.RunScriptHook<IScriptOnOpponentFaints>(x =>
x.OnOpponentFaints(executingMove, target, hitIndex));
}
}
}
}
}
if (numberOfHits == 0)
{
target.RunScriptHook<IScriptOnMoveMiss>(x => x.OnMoveMiss(executingMove, target));
battle.EventHook.Invoke(new MoveMissEvent(executingMove));
}
if (!executingMove.User.IsFainted)
{
executingMove.RunScriptHook<IScriptOnAfterHits>(x => x.OnAfterHits(executingMove, target));
}
}
}