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More work on refactor to interfaces
2025-06-29 12:03:51 +02:00

31 lines
874 B
C#

namespace PkmnLib.Plugin.Gen7.Scripts.Side;
[Script(ScriptCategory.Side, "flower_gift")]
public class FlowerGiftEffect : Script, IScriptChangeOffensiveStatValue
{
private readonly HashSet<IPokemon> _placerPokemon = [];
public void OnAdded(IPokemon placer)
{
_placerPokemon.Add(placer);
}
public void OnRemoved(IPokemon placer)
{
_placerPokemon.Remove(placer);
if (_placerPokemon.Count == 0)
{
RemoveSelf();
}
}
/// <inheritdoc />
public void ChangeOffensiveStatValue(IExecutingMove move, IPokemon target, byte hit, uint defensiveStat,
ImmutableStatisticSet<uint> targetStats, Statistic stat, ref uint value)
{
if (move.Battle.WeatherName != ScriptUtils.ResolveName<Weather.HarshSunlight>())
return;
value = value.MultiplyOrMax(1.5f);
}
}