55 lines
1.9 KiB
C#
55 lines
1.9 KiB
C#
namespace PkmnLib.Plugin.Gen7.Scripts.Abilities;
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/// <summary>
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/// Solar Power is an ability that boosts Special Attack in harsh sunlight but causes the Pokémon to lose HP each turn.
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///
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/// <see href="https://bulbapedia.bulbagarden.net/wiki/Solar_Power_(Ability)">Bulbapedia - Solar Power</see>
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/// </summary>
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[Script(ScriptCategory.Ability, "solar_power")]
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public class SolarPower : Script, IScriptChangeOffensiveStatValue, IScriptOnEndTurn,
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IAIInfoScriptExpectedEndOfTurnDamage
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{
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/// <inheritdoc />
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public void ChangeOffensiveStatValue(IExecutingMove move, IPokemon target, byte hit, uint defensiveStat,
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ImmutableStatisticSet<uint> targetStats, Statistic stat, ref uint value)
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{
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if ((stat == Statistic.SpecialAttack &&
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move.Battle.WeatherName == ScriptUtils.ResolveName<Weather.HarshSunlight>()) ||
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move.Battle.WeatherName == ScriptUtils.ResolveName<Weather.DesolateLands>())
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{
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value = value.MultiplyOrMax(1.5f);
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}
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}
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/// <inheritdoc />
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public void OnEndTurn(IScriptSource owner, IBattle battle)
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{
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if (owner is not IPokemon pokemon)
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return;
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if (!pokemon.IsUsable)
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return;
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var weatherName = pokemon.BattleData?.Battle.WeatherName;
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if (weatherName != ScriptUtils.ResolveName<Weather.HarshSunlight>() &&
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weatherName != ScriptUtils.ResolveName<Weather.DesolateLands>())
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{
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return;
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}
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pokemon.Damage(pokemon.MaxHealth / 8, DamageSource.Weather);
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}
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/// <inheritdoc />
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public void ExpectedEndOfTurnDamage(IPokemon pokemon, ref int damage)
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{
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var weatherName = pokemon.BattleData?.Battle.WeatherName;
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if (weatherName != ScriptUtils.ResolveName<Weather.HarshSunlight>() &&
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weatherName != ScriptUtils.ResolveName<Weather.DesolateLands>())
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{
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return;
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}
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damage += (int)(pokemon.MaxHealth / 8f);
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}
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} |