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Implements AI Switching
2025-07-12 13:03:00 +02:00

35 lines
1.2 KiB
C#

namespace PkmnLib.Plugin.Gen7.Scripts.Side;
[Script(ScriptCategory.Side, "stealth_rock")]
public class StealthRockEffect : Script, IScriptOnSwitchIn, IAIInfoScriptExpectedEntryDamage
{
/// <inheritdoc />
public void OnSwitchIn(IPokemon pokemon, byte position)
{
var damage = CalculateStealthRockDamage(pokemon);
EventBatchId batchId = new();
pokemon.Damage(damage, DamageSource.Misc, batchId);
pokemon.BattleData?.Battle.EventHook.Invoke(new DialogEvent("stealth_rock_damage",
new Dictionary<string, object>
{
{ "pokemon", pokemon },
}));
}
private static uint CalculateStealthRockDamage(IPokemon pokemon)
{
var typeLibrary = pokemon.Library.StaticLibrary.Types;
var effectiveness = 1.0f;
if (typeLibrary.TryGetTypeIdentifier("rock", out var rockType))
{
effectiveness = typeLibrary.GetEffectiveness(rockType, pokemon.Types);
}
return (uint)(pokemon.MaxHealth / 8f * effectiveness);
}
/// <inheritdoc />
public void ExpectedEntryDamage(IPokemon pokemon, ref uint damage)
{
damage += CalculateStealthRockDamage(pokemon);
}
}