64 lines
1.6 KiB
C#
64 lines
1.6 KiB
C#
using PkmnLib.Dynamic.ScriptHandling;
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namespace PkmnLib.Dynamic.Models.Choices;
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/// <summary>
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/// A choice to switch to a different Pokémon.
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/// </summary>
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public interface ISwitchChoice : ITurnChoice
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{
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/// <summary>
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/// The Pokémon to switch to.
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/// </summary>
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IPokemon SwitchTo { get; }
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}
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/// <inheritdoc cref="ISwitchChoice"/>
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public class SwitchChoice : TurnChoice, ISwitchChoice
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{
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/// <inheritdoc cref="SwitchChoice"/>
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public SwitchChoice(IPokemon user, IPokemon switchTo) : base(user)
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{
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SwitchTo = switchTo;
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}
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/// <inheritdoc />
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public IPokemon SwitchTo { get; }
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/// <inheritdoc />
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public override int ScriptCount => User.ScriptCount;
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/// <inheritdoc />
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public override void GetOwnScripts(List<IEnumerable<ScriptContainer>> scripts)
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{
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}
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/// <inheritdoc />
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public override void CollectScripts(List<IEnumerable<ScriptContainer>> scripts)
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{
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User.CollectScripts(scripts);
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}
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/// <inheritdoc />
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public override string ToString() =>
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$"SwitchChoice: {User} -> {SwitchTo}";
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protected bool Equals(SwitchChoice other) =>
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other.User == User && other.SwitchTo == SwitchTo;
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/// <inheritdoc />
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public override bool Equals(object? obj)
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{
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if (obj is null)
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return false;
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if (ReferenceEquals(this, obj))
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return true;
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if (obj is not SwitchChoice other)
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return false;
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return Equals(other);
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}
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/// <inheritdoc />
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public override int GetHashCode() =>
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User?.GetHashCode() ?? 0 ^ SwitchTo?.GetHashCode() ?? 0;
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} |