36 lines
1.1 KiB
C#
36 lines
1.1 KiB
C#
namespace PkmnLib.Plugin.Gen7.Scripts.Terrain;
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[Script(ScriptCategory.Terrain, "psychic_terrain")]
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public class PsychicTerrain : Script
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{
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private static bool IsAffectedByTerrain(IPokemon pokemon) =>
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!pokemon.IsFloating;
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/// <inheritdoc />
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public override void ChangeBasePower(IExecutingMove move, IPokemon target, byte hit, ref ushort basePower)
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{
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if (!IsAffectedByTerrain(move.User))
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return;
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// It boosts the power of Psychic-type moves used by affected Pokémon by 50% (regardless of whether the target of
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// the move is affected by Psychic Terrain).
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var type = move.GetHitData(target, hit).Type;
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if (type?.Name == "psychic")
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{
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basePower = basePower.MultiplyOrMax(1.5f);
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}
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}
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/// <inheritdoc />
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public override void IsInvulnerableToMove(IExecutingMove move, IPokemon target, ref bool invulnerable)
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{
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if (!IsAffectedByTerrain(target))
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return;
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// Psychic Terrain prevents priority moves from affecting affected Pokémon.
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if (move.MoveChoice.Priority > 0)
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{
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invulnerable = true;
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}
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}
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} |