48 lines
1.7 KiB
C#
48 lines
1.7 KiB
C#
namespace PkmnLib.Plugin.Gen7.Scripts.Terrain;
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[Script(ScriptCategory.Terrain, "grassy_terrain")]
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public class GrassyTerrain : Script
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{
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private static bool IsAffectedByTerrain(IPokemon pokemon) =>
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!pokemon.IsFloating;
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/// <inheritdoc />
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public override void ChangeBasePower(IExecutingMove move, IPokemon target, byte hit, ref ushort basePower)
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{
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// It boosts the power of Grass-type moves used by affected Pokémon by 50% (regardless of whether the target of
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// the move is affected by Grassy Terrain).
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if (IsAffectedByTerrain(move.User))
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{
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var type = move.GetHitData(target, hit).Type;
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if (type?.Name == "grass")
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{
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basePower = basePower.MultiplyOrMax(1.5f);
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}
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}
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// The power of Bulldoze, Earthquake, and Magnitude is halved against affected targets (regardless of whether the
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// user of the move is affected by Grassy Terrain).
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if (IsAffectedByTerrain(target))
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{
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var moveName = move.UseMove.Name;
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if (moveName == "bulldoze" || moveName == "earthquake" || moveName == "magnitude")
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{
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basePower /= 2;
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}
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}
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}
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/// <inheritdoc />
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public override void OnEndTurn(IScriptSource owner, IBattle battle)
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{
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// At the end of each turn, Grassy Terrain restores 1/16 of the maximum HP of each affected Pokémon.
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foreach (var pokemon in battle.Sides.SelectMany(x => x.Pokemon).WhereNotNull())
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{
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if (!IsAffectedByTerrain(pokemon) || pokemon.IsFainted)
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continue;
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var healing = pokemon.MaxHealth / 16f;
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pokemon.Heal((uint)healing);
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}
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}
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} |