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PkmnLib.NET/Plugins/PkmnLib.Plugin.Gen7.Tests/Scripts/Moves/Conversion2Tests.cs
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More tests, more fixes
2026-07-05 18:26:55 +02:00

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C#

using PkmnLib.Dynamic.Libraries;
using PkmnLib.Dynamic.Models;
using PkmnLib.Dynamic.Models.Choices;
using PkmnLib.Plugin.Gen7.Scripts.Moves;
using PkmnLib.Static;
using PkmnLib.Static.Moves;
using PkmnLib.Static.Utils;
namespace PkmnLib.Plugin.Gen7.Tests.Scripts.Moves;
/// <summary>
/// Tests for the <see cref="Conversion2"/> move script.
/// Gen VII Bulbapedia behavior: "Conversion 2 will randomly change the user's type to any type that
/// either resists or is immune to the type of the last damaging move it was hit by." From Generation V
/// onwards "Conversion 2 now targets an adjacent Pokémon" and considers that target's last used move.
/// From Generation IV onwards, "Conversion 2 will no longer change the user to any of its current types."
/// </summary>
public class Conversion2Tests
{
private static readonly IDynamicLibrary Library = LibraryHelpers.LoadLibrary();
private static (Conversion2 script, IExecutingMove move, IPokemon user, IPokemon target, IHitData hitData)
CreateTestSetup(TypeIdentifier? lastMoveType)
{
var script = new Conversion2();
var random = Substitute.For<IBattleRandom>();
random.GetInt().Returns(0);
var battle = Substitute.For<IBattle>();
battle.Library.Returns(Library);
battle.Random.Returns(random);
var userBattleData = Substitute.For<IPokemonBattleData>();
userBattleData.Battle.Returns(battle);
var user = Substitute.For<IPokemon>();
user.BattleData.Returns(userBattleData);
var targetBattleData = Substitute.For<IPokemonBattleData>();
if (lastMoveType == null)
{
targetBattleData.LastMoveChoice.Returns((IMoveChoice?)null);
}
else
{
var moveData = Substitute.For<IMoveData>();
moveData.MoveType.Returns(lastMoveType.Value);
var learnedMove = Substitute.For<ILearnedMove>();
learnedMove.MoveData.Returns(moveData);
var lastChoice = Substitute.For<IMoveChoice>();
lastChoice.ChosenMove.Returns(learnedMove);
targetBattleData.LastMoveChoice.Returns(lastChoice);
}
var target = Substitute.For<IPokemon>();
target.BattleData.Returns(targetBattleData);
var move = Substitute.For<IExecutingMove>();
move.User.Returns(user);
var hitData = Substitute.For<IHitData>();
move.GetHitData(target, 0).Returns(hitData);
return (script, move, user, target, hitData);
}
private static TypeIdentifier GetType(string name)
{
Library.StaticLibrary.Types.TryGetTypeIdentifier(name, out var type);
return type;
}
/// <summary>
/// Helper that returns the single type the user was changed to, or null when
/// <see cref="IPokemon.SetTypes"/> was never called.
/// </summary>
private static TypeIdentifier? GetSetType(IPokemon user)
{
var call = user.ReceivedCalls().FirstOrDefault(c => c.GetMethodInfo().Name == "SetTypes");
return call != null ? ((IReadOnlyList<TypeIdentifier>)call.GetArguments()[0]!).Single() : null;
}
/// <summary>
/// Bulbapedia: Conversion 2 changes "the user's type to any type that either resists or is immune to
/// the type of the last damaging move" the target used. The chosen type must take less than neutral
/// damage from the target's last move type.
/// </summary>
[Test]
public async Task OnSecondaryEffect_TargetUsedMove_UserBecomesTypeResistingThatMove()
{
// Arrange
var normalType = GetType("normal");
var (script, move, user, target, _) = CreateTestSetup(normalType);
// Act
script.OnSecondaryEffect(move, target, 0);
// Assert - the new type resists (or is immune to) Normal
var newType = GetSetType(user);
await Assert.That(newType).IsNotNull();
var effectiveness = Library.StaticLibrary.Types.GetAllEffectivenessFromAttacking(normalType)
.Single(x => x.Item1 == newType!.Value).Item2;
await Assert.That(effectiveness).IsLessThan(1f);
}
/// <summary>
/// Bulbapedia: the move works off "the type of the last damaging move it was hit by" (the target's
/// last used move from Generation V onward) — if the target has not used a move, Conversion 2 fails.
/// </summary>
[Test]
public void OnSecondaryEffect_TargetHasNoLastMove_Fails()
{
// Arrange
var (script, move, user, target, hitData) = CreateTestSetup(null);
// Act
script.OnSecondaryEffect(move, target, 0);
// Assert
hitData.Received(1).Fail();
user.DidNotReceive().SetTypes(Arg.Any<IReadOnlyList<TypeIdentifier>>());
}
/// <summary>
/// A last move without a real type (type "none") provides no type to resist, so Conversion 2 fails.
/// </summary>
[Test]
public void OnSecondaryEffect_LastMoveHasNoType_Fails()
{
// Arrange
var (script, move, user, target, hitData) = CreateTestSetup(new TypeIdentifier(0, new StringKey("none")));
// Act
script.OnSecondaryEffect(move, target, 0);
// Assert
hitData.Received(1).Fail();
user.DidNotReceive().SetTypes(Arg.Any<IReadOnlyList<TypeIdentifier>>());
}
/// <summary>
/// Bulbapedia (Generation IV onwards): "Conversion 2 will no longer change the user to any of its
/// current types." When the type that would be rolled is one the user already has, a different
/// resisting type must be chosen.
/// </summary>
[Test]
public async Task OnSecondaryEffect_RolledTypeIsUsersCurrentType_PicksDifferentType()
{
// Arrange
var normalType = GetType("normal");
var (script, move, user, target, _) = CreateTestSetup(normalType);
// With the mocked random always returning 0, the script deterministically picks the resisting type
// with the lowest type identifier. Give the user exactly that type.
var predictedPick = Library.StaticLibrary.Types.GetAllEffectivenessFromAttacking(normalType)
.Where(x => x.effectiveness < 1).OrderBy(x => x.type.Value).First().Item1;
user.Types.Returns([predictedPick]);
// Act
script.OnSecondaryEffect(move, target, 0);
// Assert - the user must not be "changed" to a type it already has
var newType = GetSetType(user);
await Assert.That(newType).IsNotNull();
await Assert.That(newType!.Value).IsNotEqualTo(predictedPick);
}
}