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PkmnLib.NET/Plugins/PkmnLib.Plugin.Gen7.Tests/Scripts/Moves/BeakBlastTests.cs
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C#

using PkmnLib.Dynamic.Events;
using PkmnLib.Dynamic.Models;
using PkmnLib.Dynamic.Models.Choices;
using PkmnLib.Dynamic.ScriptHandling;
using PkmnLib.Plugin.Gen7.Scripts.Moves;
using PkmnLib.Plugin.Gen7.Scripts.Pokemon;
using PkmnLib.Static.Utils;
namespace PkmnLib.Plugin.Gen7.Tests.Scripts.Moves;
/// <summary>
/// Tests for the <see cref="BeakBlast"/> move script and its attached <see cref="BeakBlastEffect"/>.
/// Behavior is verified against the Bulbapedia page for Beak Blast (Generation VII).
/// </summary>
public class BeakBlastTests
{
/// <summary>
/// Creates a fully mocked setup for driving <see cref="BeakBlast.OnBeforeTurnStart"/>.
/// </summary>
private static (BeakBlast script, ITurnChoice choice, IPokemon user, IScriptSet volatileSet, EventHook eventHook)
CreateChargeSetup(bool hasBattleData = true)
{
var script = new BeakBlast();
var user = Substitute.For<IPokemon>();
user.GetScripts().Returns(_ => new ScriptIterator(Array.Empty<IEnumerable<ScriptContainer>>()));
IScriptSet volatileSet = new ScriptSet(user);
user.Volatile.Returns(volatileSet);
var eventHook = new EventHook();
if (hasBattleData)
{
var battle = Substitute.For<IBattle>();
battle.EventHook.Returns(eventHook);
var battleData = Substitute.For<IPokemonBattleData>();
battleData.Battle.Returns(battle);
user.BattleData.Returns(battleData);
}
else
{
user.BattleData.Returns((IPokemonBattleData?)null);
}
var choice = Substitute.For<ITurnChoice>();
choice.User.Returns(user);
return (script, choice, user, volatileSet, eventHook);
}
/// <summary>
/// Bulbapedia: "The user charges up at the beginning of the turn and executes Beak Blast at -3 priority."
/// Before the turn starts, the charging <see cref="BeakBlastEffect"/> is attached to the user.
/// </summary>
[Test]
public async Task OnBeforeTurnStart_UserInBattle_AddsChargeEffect()
{
// Arrange
var (script, choice, _, volatileSet, _) = CreateChargeSetup();
// Act
script.OnBeforeTurnStart(choice);
// Assert
await Assert.That(volatileSet.Get<BeakBlastEffect>()).IsNotNull();
}
/// <summary>
/// Bulbapedia: "Its charging message is displayed before any other moves."
/// The charge fires a dialog event when the turn starts.
/// </summary>
[Test]
public async Task OnBeforeTurnStart_UserInBattle_FiresChargingMessage()
{
// Arrange
var (script, choice, user, _, eventHook) = CreateChargeSetup();
DialogEvent? capturedEvent = null;
eventHook.Handler += (_, args) =>
{
if (args is DialogEvent dialogEvent)
capturedEvent = dialogEvent;
};
// Act
script.OnBeforeTurnStart(choice);
// Assert
await Assert.That(capturedEvent).IsNotNull();
await Assert.That(capturedEvent!.Message).IsEqualTo("beak_blast_charge");
await Assert.That((IPokemon)capturedEvent.Parameters!["user"]).IsEqualTo(user);
}
/// <summary>
/// Technical test: a Pokémon without <see cref="IPokemon.BattleData"/> is not in battle, so no charging
/// phase starts.
/// </summary>
[Test]
public async Task OnBeforeTurnStart_NoBattleData_DoesNotAddChargeEffect()
{
// Arrange
var (script, choice, _, volatileSet, _) = CreateChargeSetup(false);
// Act
script.OnBeforeTurnStart(choice);
// Assert
await Assert.That(volatileSet.Get<BeakBlastEffect>()).IsNull();
}
/// <summary>
/// Bulbapedia: "All who make contact with the user during the charging phase are burned."
/// The charging phase ends when the move executes, so the <see cref="BeakBlastEffect"/> is removed again.
/// </summary>
[Test]
public async Task OnSecondaryEffect_MoveExecuted_RemovesChargeEffect()
{
// Arrange
var script = new BeakBlast();
var move = Substitute.For<IExecutingMove>();
var target = Substitute.For<IPokemon>();
var user = Substitute.For<IPokemon>();
user.GetScripts().Returns(_ => new ScriptIterator(Array.Empty<IEnumerable<ScriptContainer>>()));
IScriptSet volatileSet = new ScriptSet(user);
user.Volatile.Returns(volatileSet);
move.User.Returns(user);
volatileSet.Add(new BeakBlastEffect());
// Act
script.OnSecondaryEffect(move, target, 0);
// Assert
await Assert.That(volatileSet.Get<BeakBlastEffect>()).IsNull();
}
/// <summary>
/// Creates a fully mocked setup for driving <see cref="BeakBlastEffect.OnIncomingHit"/>.
/// </summary>
private static (BeakBlastEffect effect, IExecutingMove move, IPokemon target, IPokemon attacker)
CreateIncomingHitSetup(bool isContact)
{
var effect = new BeakBlastEffect();
var move = Substitute.For<IExecutingMove>();
var target = Substitute.For<IPokemon>();
var hitData = Substitute.For<IHitData>();
hitData.IsContact.Returns(isContact);
move.GetHitData(target, 0).Returns(hitData);
var attacker = Substitute.For<IPokemon>();
move.User.Returns(attacker);
return (effect, move, target, attacker);
}
/// <summary>
/// Helper to extract the status name from a Pokémon's received <see cref="IPokemon.SetStatus"/> calls.
/// </summary>
private static string? GetStatusSet(IPokemon pokemon)
{
var call = pokemon.ReceivedCalls().FirstOrDefault(c => c.GetMethodInfo().Name == "SetStatus");
return call != null ? ((StringKey)call.GetArguments()[0]!).ToString() : null;
}
/// <summary>
/// Bulbapedia: "All who make contact with the user during the charging phase are burned."
/// </summary>
[Test]
public async Task OnIncomingHit_ContactMove_BurnsAttacker()
{
// Arrange
var (effect, move, target, attacker) = CreateIncomingHitSetup(true);
// Act
effect.OnIncomingHit(move, target, 0);
// Assert
await Assert.That(GetStatusSet(attacker)).IsEqualTo("burned");
}
/// <summary>
/// Bulbapedia: "All who make contact with the user during the charging phase are burned."
/// A hit that does not make contact must not burn the attacker.
/// </summary>
[Test]
public async Task OnIncomingHit_NonContactMove_DoesNotBurnAttacker()
{
// Arrange
var (effect, move, target, attacker) = CreateIncomingHitSetup(false);
// Act
effect.OnIncomingHit(move, target, 0);
// Assert
await Assert.That(attacker.ReceivedCalls().Any(c => c.GetMethodInfo().Name == "SetStatus")).IsFalse();
}
}