178 lines
7.0 KiB
C#
178 lines
7.0 KiB
C#
using PkmnLib.Dynamic.Models;
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using PkmnLib.Dynamic.ScriptHandling;
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using PkmnLib.Dynamic.ScriptHandling.Registry;
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using PkmnLib.Plugin.Gen7.Scripts;
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using PkmnLib.Plugin.Gen7.Scripts.Moves;
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using PkmnLib.Plugin.Gen7.Scripts.Side;
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using PkmnLib.Plugin.Gen7.Scripts.Weather;
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using PkmnLib.Static.Utils;
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namespace PkmnLib.Plugin.Gen7.Tests.Scripts.Moves;
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/// <summary>
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/// Tests for the <see cref="AuroraVeil"/> move script.
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/// Gen VII Bulbapedia behavior: "Aurora Veil reduces the damage done to the user by physical and special
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/// moves for five turns [...]. The move cannot be activated unless hail [...] is present. [...] Holding
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/// Light Clay extends the duration from 5 to 8 turns."
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/// </summary>
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public class AuroraVeilTests
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{
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/// <summary>
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/// Test helper script that extends the Aurora Veil duration through the custom trigger, the same way the
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/// Light Clay item script does.
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/// </summary>
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[Script(ScriptCategory.Pokemon, "test_aurora_veil_duration_extender")]
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private class DurationExtender : Script, IScriptCustomTrigger
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{
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public void CustomTrigger(StringKey eventName, ICustomTriggerArgs args)
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{
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if (eventName == CustomTriggers.AuroraVeilDuration && args is CustomTriggers.AuroraVeilDurationArgs d)
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d.Duration = 8;
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}
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}
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private static (AuroraVeil script, IExecutingMove move, IPokemon target, IPokemon user, IScriptSet sideScripts,
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IHitData hitData) CreateTestSetup(StringKey? weather)
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{
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var script = new AuroraVeil();
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var move = Substitute.For<IExecutingMove>();
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var target = Substitute.For<IPokemon>();
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var hitData = Substitute.For<IHitData>();
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move.GetHitData(target, 0).Returns(hitData);
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var battle = Substitute.For<IBattle>();
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battle.WeatherName.Returns(weather);
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var sideScripts = Substitute.For<IScriptSet>();
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// Mimic the real ScriptSet: invoke the factory and hand back a container holding the new script.
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sideScripts.StackOrAdd(Arg.Any<StringKey>(), Arg.Any<Func<Script?>>())
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.Returns(ci => new ScriptContainer(ci.Arg<Func<Script?>>()()!));
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var side = Substitute.For<IBattleSide>();
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side.VolatileScripts.Returns(sideScripts);
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battle.Sides.Returns(new[] { side });
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var battleData = Substitute.For<IPokemonBattleData>();
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battleData.Battle.Returns(battle);
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battleData.SideIndex.Returns((byte)0);
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var user = Substitute.For<IPokemon>();
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user.BattleData.Returns(battleData);
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user.GetScripts().Returns(_ => new ScriptIterator(new List<IEnumerable<ScriptContainer>>()));
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move.User.Returns(user);
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return (script, move, target, user, sideScripts, hitData);
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}
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/// <summary>
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/// Helper to extract the effect script instance created through StackOrAdd on the side's volatile scripts.
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/// </summary>
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private static AuroraVeilEffect? GetAddedEffect(IScriptSet sideScripts)
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{
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var call = sideScripts.ReceivedCalls().FirstOrDefault(c => c.GetMethodInfo().Name == "StackOrAdd");
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if (call == null)
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return null;
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var factory = (Func<Script?>)call.GetArguments()[1]!;
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return factory() as AuroraVeilEffect;
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}
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/// <summary>
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/// Bulbapedia: "The move cannot be activated unless hail [...] is present."
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/// Without any weather, the move fails and no effect is added to the side.
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/// </summary>
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[Test]
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public async Task OnSecondaryEffect_NoWeather_Fails()
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{
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// Arrange
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var (script, move, target, _, sideScripts, hitData) = CreateTestSetup(null);
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// Act
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script.OnSecondaryEffect(move, target, 0);
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// Assert
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hitData.Received(1).Fail();
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await Assert.That(sideScripts.ReceivedCalls().Any(c => c.GetMethodInfo().Name == "StackOrAdd")).IsFalse();
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}
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/// <summary>
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/// Bulbapedia: "The move cannot be activated unless hail [...] is present."
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/// Under a different weather (e.g. rain), the move also fails.
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/// </summary>
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[Test]
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public async Task OnSecondaryEffect_NonHailWeather_Fails()
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{
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// Arrange
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var (script, move, target, _, sideScripts, hitData) = CreateTestSetup(new StringKey("rain"));
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// Act
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script.OnSecondaryEffect(move, target, 0);
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// Assert
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hitData.Received(1).Fail();
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await Assert.That(sideScripts.ReceivedCalls().Any(c => c.GetMethodInfo().Name == "StackOrAdd")).IsFalse();
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}
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/// <summary>
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/// Bulbapedia: "Aurora Veil reduces the damage done to the user by physical and special moves for five
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/// turns". During hail, the Aurora Veil effect is added to the user's side with a duration of 5 turns.
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/// </summary>
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[Test]
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public async Task OnSecondaryEffect_Hail_AddsEffectWithFiveTurns()
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{
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// Arrange
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var (script, move, target, _, sideScripts, hitData) = CreateTestSetup(ScriptUtils.ResolveName<Hail>());
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// Act
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script.OnSecondaryEffect(move, target, 0);
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// Assert
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var effect = GetAddedEffect(sideScripts);
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await Assert.That(effect).IsNotNull();
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await Assert.That(effect!.NumberOfTurns).IsEqualTo(5);
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hitData.DidNotReceive().Fail();
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}
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/// <summary>
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/// Bulbapedia: "If a Light Clay is held when Aurora Veil is used, it will extend the duration of Aurora
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/// Veil from 5 to 8 turns." The duration extension flows through the AuroraVeilDuration custom trigger;
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/// a script on the user that sets the duration to 8 results in an effect lasting 8 turns.
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/// </summary>
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[Test]
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public async Task OnSecondaryEffect_DurationExtendedByTrigger_AddsEffectWithEightTurns()
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{
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// Arrange
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var (script, move, target, user, sideScripts, _) = CreateTestSetup(ScriptUtils.ResolveName<Hail>());
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user.GetScripts().Returns(_ => new ScriptIterator(new List<IEnumerable<ScriptContainer>>
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{
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new ScriptContainer(new DurationExtender()),
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}));
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// Act
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script.OnSecondaryEffect(move, target, 0);
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// Assert - the created effect is initialized with the extended duration
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var call = sideScripts.ReceivedCalls().First(c => c.GetMethodInfo().Name == "StackOrAdd");
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var effect = (AuroraVeilEffect)((Func<Script?>)call.GetArguments()[1]!)()!;
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await Assert.That(effect.NumberOfTurns).IsEqualTo(8);
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}
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/// <summary>
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/// Technical test: outside of battle (no battle data) the script returns without throwing.
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/// </summary>
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[Test]
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public async Task OnSecondaryEffect_NoBattleData_DoesNothing()
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{
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// Arrange
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var script = new AuroraVeil();
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var move = Substitute.For<IExecutingMove>();
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var target = Substitute.For<IPokemon>();
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var user = Substitute.For<IPokemon>();
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user.BattleData.Returns((IPokemonBattleData?)null);
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move.User.Returns(user);
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// Act
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script.OnSecondaryEffect(move, target, 0);
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// Assert - no hit data was touched
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await Assert.That(move.ReceivedCalls().Any(c => c.GetMethodInfo().Name == "GetHitData")).IsFalse();
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}
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} |