33 lines
749 B
C#
33 lines
749 B
C#
namespace PkmnLib.Dynamic.Models;
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/// <summary>
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/// Where the damage comes from.
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/// </summary>
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public enum DamageSource
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{
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/// <summary>
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/// The damage is done by a move.
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/// </summary>
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MoveDamage = 0,
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/// <summary>
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/// The damage is done by something else.
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/// </summary>
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Misc = 1,
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/// <summary>
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/// The damage is done because of struggling.
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/// </summary>
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Struggle = 2,
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/// <summary>
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/// The damage is done because of a form change.
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/// This happens when the form of a Pokemon changes, and it has less max HP than it had before.
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/// </summary>
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FormChange = 3,
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/// <summary>
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/// The damage is done because of the weather.
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/// </summary>
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Weather = 4,
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} |