namespace PkmnLib.Dynamic.Models;
///
/// Where the damage comes from.
///
public enum DamageSource
{
///
/// The damage is done by a move.
///
MoveDamage = 0,
///
/// The damage is done by something else.
///
Misc = 1,
///
/// The damage is done because of struggling.
///
Struggle = 2,
///
/// The damage is done because of a form change.
/// This happens when the form of a Pokemon changes, and it has less max HP than it had before.
///
FormChange = 3,
///
/// The damage is done because of the weather.
///
Weather = 4,
}