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Support for changing turn choice when executing
2025-06-15 14:23:28 +02:00

29 lines
794 B
C#

namespace PkmnLib.Plugin.Gen7.Scripts.Pokemon;
[Script(ScriptCategory.Pokemon, "requires_recharge")]
public class RequiresRechargeEffect : Script
{
private readonly IPokemon _owner;
public RequiresRechargeEffect(IPokemon owner)
{
_owner = owner;
}
/// <inheritdoc />
public override void ForceTurnSelection(IBattle battle, byte sideIndex, byte position, ref ITurnChoice? choice)
{
choice = new PassChoice(_owner);
}
/// <inheritdoc />
public override void OnBeforeTurnStart(ITurnChoice choice)
{
RemoveSelf();
_owner.BattleData?.Battle.EventHook.Invoke(new DialogEvent("pokemon_must_recharge",
new Dictionary<string, object>
{
{ "pokemon", _owner },
}));
}
}