19 lines
644 B
C#

namespace PkmnLib.Plugin.Gen7.Scripts.Moves;
[Script(ScriptCategory.Move, "tri_attack")]
public class TriAttack : Script, IScriptOnSecondaryEffect
{
/// <inheritdoc />
public void OnSecondaryEffect(IExecutingMove move, IPokemon target, byte hit)
{
var random = move.Battle.Random;
if (!random.EffectChance(20, move, target, hit))
return;
var status = random.OneOf([
ScriptUtils.ResolveName<Status.Burned>(),
ScriptUtils.ResolveName<Status.Paralyzed>(),
ScriptUtils.ResolveName<Status.Frozen>(),
]);
target.SetStatus(status, move.User);
}
}